Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

1,982 ratings
The Old Realms Core Module (Knights and Saints update)
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Setting: Dark Ages, Fantasy
Game Mode: Singleplayer
Tags: v1.2.3
File Size
Posted
Updated
41.690 MB
25 Aug, 2023 @ 10:46am
23 Nov, 2023 @ 12:16pm
16 Change Notes ( view )

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The Old Realms Core Module (Knights and Saints update)

Description


Disclaimer
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord.
This project is 100% unofficial and in no way endorsed by Games Workshop.
This mod project is not monetised in any way. We do not accept donations nor do we receive any money from this project. Mod team members do not benefit financially in any way from working on this project.

This work of fan art - to the best of our knowledge - complies with the Games Workshop Intellectual Property Guidelines. This mod uses no assets from any official sources, all of the artwork used in the project has been either created by mod team members (active or alumni) or are used under permission from their respective authors.

© Copyright Games Workshop Limited. Warhammer, The Warhammer Logo, GW, Games Workshop, The Game of Fantasy Battles and all associated characters,
creatures, illustrations, images, locations, logos, names, races, texts, vehicles, weapons are either ® or ™ and/or ©️ Games Workshop Limited.



The Old Realms (TOR) is a total overhaul mod aimed at bringing Warhammer Fantasy battle, from the tabletop to Mount & Blade: Bannerlord. We are currently in the early stages of our work, an ‘early access’ if you will, in which we are slowly populating the world with our overhauled factions.

Within the current Steam Release version of TOR, we have the Vampire Counts and several Empire states that are playable, including Vampire visuals for players. Further major features include combat magic, such as summoning the undead or casting fireballs, as well as the ability to place battle cannons are two major features present for
both the player and Ai. All on our custom-made campaign map!




We highly recommend you read our Quick-Start guide for our mod, it provides a basic overview of some of our additions and how to use them, such as magic, linked below:

https://docs.google.com/document/d/1YQBJAy0V-w0R72GPGeZ4x_1I3KFc7wztn1UttGdwJgo/edit?usp=sharing

Installation Instructions:
  1. Unsubscribe from our previous mod, Core, Armory and environment
  2. Subscribe to all required modules for our new release: Core, Environment and Armory.
  3. Make sure you also download Bannerlord Harmony mod ( version 2.2.2.162 ) from the link below, which is a prerequisite for ours
OR
  1. Download all the files from our ModDB page: https://www.moddb.com/mods/the-old-realms/downloads
  2. Download Harmony version 2.2.2.162 from Nexus Mods: https://www.nexusmods.com/mountandblade2bannerlord/mods/2006?tab=files&file_id=34200
  3. Place the extracted files in the game's "Modules" folder

When launching the game, use the following load order ( but make sure your version of the game is 1.2.9 (1.2.9 live branch in BETA tab ) instead of what is displayed on the screenshot ):


Mod Compatibility
The Old Realms does not officially support any mods other than Bannerlord Harmony (which is required). If you are encountering bugs or issues, please ensure before reporting or asking for tech support that the symptoms you are seeing are reproducible with a fresh new game running only the supported TOR modules with no other mods enabled.
Using at your own risk, the mod may be compatible with other mods that do not change factions, troops and the world map (e.g. RBM, Serve as Soldier, camera mods etc.)

Important
If you have a previous version of our mod installed, you must:
  • Completely remove all old TOR module folders
  • Delete your shader cache from C:\ProgramData\Mount and Blade II Bannerlord\Shaders (delete both TerrainShaders and CoreShaders folders)

Note: Please be aware that ProgramData is a folder hidden by Windows by default. You must adjust your Windows view settings to be able to see it

Known Issues
Long Loading Times
The very first time you load the game after downloading and enabling our mod will be slow. The game will appear to be stuck on the loading screen - this is normal. The game is compiling shaders in the background. Depending on your PC's specifications, this may take anywhere from 10 minutes to over an hour. Once you are in the main menu, it is highly recommended that you pick the option to "Build Shader Cache". This will also result in a long loading screen, but once you are done, your gameplay experience is going to be smooth. This step is not mandatory, but if you choose to not do it, your campaign will have many 5 minute loading screens when loading into battles until you have encountered all types of armies/parties with all of our custom assets present.

This shader compiling process currently is repeated, every time Tale Worlds is publishing an update for the base game.

FIX: We found a fix to drastically reduce the loading times – by deleting all game shaders. This will reduce overall the recompiling of the shaders a lot, to just a few minutes. WARNING: ANY other shader of the vanilla game or other mods get lost in this process and have a small recompile time.
To do please follow the following instruction:

-Step 1-
Navigate to your program data folder either by…
  • … Type %programdata% in your search bar(or press win key + r )->Mount and Blade II Bannerlord
    OR
  • … Enable hidden folders and go to C:\ProgramData\Mount and Blade II Bannerlord
    In the folder, target folder delete the “Shaders” folder.

-Step 2-
Navigate to your Bannerlord installation folder and go into the Shaders->D3D11 folder by….
  • … navigating in the explorer to C:\Steam\steamapps\common\Mount & Blade II Bannerlord
    OR
  • …. right click Bannerlord in Steam->browse files-> Shaders\D3D11 )
    Inside that folder, you should see a file called compressed_shaders_cache.sack, delete that as well.

What took us in a test case 3 hours in total (loading into the main menu and shader cache) now only took us about 10 mins.
You may expierence at first some slight stuttering in the game since some shaders are loading on the fly. The problem will however vanish once all shaders have been loaded.

Strange looking Thumbnails
Item thumbnails in the inventory, troops and characters in the encyclopedia may look like their textures have artifacts ("stripes"). This is a native rendering bug for the Bannerlord game and is not in our power to fix it. Please petition the game developer TaleWorlds to fix it sooner rather than later. This is a universal problem and affects all mods that have custom assets.

For further known issues, please visit our Discord.

Getting Support
If you are having problems installing the mod, or getting it to work, or have any other issues. Please do not hesitate to head on over to our Discord and message our Technical Support channels, as our team is more active there.

PLEASE BE SURE TO READ THIS DOCUMENT: TOR FAQ & How to Play
https://docs.google.com/document/d/1bYroxCsbfEPmCT_A3iNlA5hPXBjX9kXccJHqG4iwJwU/edit?usp=sharing

Links
Our community is still growing, to keep up to date the best source of news, progress updates and discussion surrounding our mod is definitely Discord channel. It is also the best place to leave feedback, creatives ideas and suggestions!


[discord.gg]


Popular Discussions View All (290)
4
5 Jul @ 10:11am
Game is not full screnn
Yoroi Argent
1
17 hours ago
How to switch spell
Yoroi Argent
1
5 Jul @ 5:40am
Known Compatible Mods
KLATTERAL DAMIJ
3,605 Comments
Rootbear 3 hours ago 
The game freezes on start

I have a new install of the game
I am subscribed to the workshop items
and i have harmony from nexus

the game shows the loading screen then freezes.
Ash 6 hours ago 
Currently running 1.2.9 however I am facing crashes whenever I attempt to enter bretonnian taverns. Taverns from other factions are fine though.
SizzleWizzle 6 hours ago 
are there skaven and if not are they going to be added?
R4MPZY  [author] 9 hours ago 
rightclick bannerlord in steam->properties->BETAS->1.2.9
Batman Beyond Godlike 11 hours ago 
my game version is 1.2.10 too, how to use 1.2.9?
Daisuke 12 hours ago 
I read into the comments in case I had missed something like that and you are correct, now it works fine, thanks! This is by far my favorite mod!
R4MPZY  [author] 13 hours ago 
@Daisuke That means you're on 1.2.10, TOR requires 1.2.9

@Maximus Darkness Thank you for the suggestions but we create our own music, we have no intention of using probable copyrighted music to avoid any issues.

Actual dungeons may become something to visit and explore in the future
mad undead dont make alot of sense unless they're being led by a vampire/necromancer, but that would mean they need to be their own minifaction and we already have quite alot of those atm

More events will definitely come :)
Daisuke 13 hours ago 
Having an issue where any time I try to talk to a unique NPC who, I presume is a possible companion, my game crashes, I had other mods when it first happened, stripped off all other mods, made new save with just the requirements and this and still happens
Maximus Darkness 13 hours ago 
R4MPZY Can I make a couple suggestions for the game?
- I would like to replace the music, taking it from Warhammer TW. In Battles and taverns including.
- Make portals and shrines like dungeons. That the enemies in them stand on certain places and you can clear it step by step. Like regular lairs of bandits.
- Increase the stats of some bandits, made them tasty to hire.
- Bandits - mad undead? That would be cool.
- Find chests in the lairs of bandits, spells, books and other things.
- More events!
- More undead, more focus on vampires!
- ...
cJUSTUSb 15 hours ago 
thank you R4MPZY