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Alors je pourrai essayer de faire en sorte que le zombie détecte les mouvements du joueur alors seulement quand le joueur commence a bougé alors le zombie devient active, sinon le zombie devient inactif ne bougera pas seulement si le joueur bouge.
Le lancé de dé est fait pour les joueurs Zomboid, mais une option sera possible pour essayer de représente le jeu C:DDA.
Toutefois le lançait de dé n'est pas implanté sur chaque fonction de zombie actuellement le system et la formule présent avec des UI avec le mod MoodleFramework,
Je suis en train de travailler sur le Hulk, Skeletal Juggernaut et Juggernaut Brute Wrestler pour essayer de finir le plus vite possible pour la 1.0 avant la fin du mois.
Yes there was a line looking for a table.
rapport complet: https://pastebin.com/C7gR9hjp
Fixed Issue spawn chance not taking account after initial world spawn. (Known issue for now Master Zombies will still spawn 0% chance zombies this will be fixed later.)
Removed Events, that lagged the game to much:
For Servers removed Events.OnSpawnRegionsLoaded.Add(CDDA_ZombieInit),Events.OnLoadMapZones.Add(CDDA_ZombieInit),Events.EveryOneMinute.Add(CDDA_ZombieInit)
For Clients removed Events.EveryOneMinute.Add(CDDA_ZombieInit),Events.OnSpawnRegionsLoaded.Add(CDDA_ZombieInit),Events.OnLoadMapZones.Add(CDDA_ZombieInit)
For Everyone removed Events.EveryOneMinute.Add(CDDA_ZombieInit) this was the big lag issue! , Events.onLoadModDataFromServer.Add(CDDA_UpdateZombie) , Events.OnSpawnRegionsLoaded.Add(CDDA_ZombieInit)
Added Only: Events.OnLoadMapZones.Add(CDDA_UpdateZombie) for everyone.
Added (immune to gun damage by adding HP) :For each hit the zombie takes with a fire gun it will add up the health and multiplied by four, this is sort of mitigated if you are high level in aiming stat, A higher level will result to sometimes killing the zombie before adding health.
Added Reset HP for zombies with immune to bullet function this will take effect after the zombie has already gotten shot and has high health pool for it to be killed with a normal weapon, It will reset to normal health to make it fair for the normal weapons.
Added Sound queues to Immune to Bullet Ability. (This will be a separate Sandbox option to disable Sound effects.
After a longtime I’m here and back to coding and to finish this mod for the release 1.0, I will start by patching everything, some issues still persist that can not be fixed due to Project Zomboid engine, Multiplayer stale zombies erased by the server or game, Or heavy lag due to many zombies updating the data.