RimWorld

RimWorld

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Skyrim Orcish Weapons Pack
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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714.203 KB
13 Aug, 2023 @ 10:50pm
13 Mar @ 11:47am
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Skyrim Orcish Weapons Pack

In 1 collection by Double C
The Elder Scrolls V: Skyrim Mods
8 items
Description
The orcish weapons from The Elder Scrolls V: Skyrim brought into Rimworld, bringing glory to Malacath.


All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

The balancing is mostly based off Rimworld and it's similar weapons, however I did slightly alter them to align with Skyrim (Greatsword is fastest but lowest damage vs Warhammer which is slowest but highest damage). I will be balancing the weapons damage moving forward to more lore accurate to Skyrim.

All of these weapons are forged with a combination of steel and jade, providing a weapon better than raw steel.

You can click the workshop image for the HD close-up of all the weapons!

Check out the other Skyrim Weapons on my profile!


Is NOT CE compatible, I will patch this in future as I have to learn how to patch for CE. I will make the weapons first for Vanilla/regular combat, then patch later.

Can be added mid-save!

Feel free to donate on Ko-fi below, have a lovely day!


[ko-fi.com]


The Elder Scrolls intellectual property, including it's names and items, all belong to ZeniMax media and it's subsidiaries, including their studios. I do not claim any ownership to the name or brand of The Elder Scrolls.
Popular Discussions View All (1)
0
6 Oct, 2023 @ 5:13pm
russain translation
tzverg
7 Comments
Nor 23 Aug, 2023 @ 12:27am 
God's be praised
Double C  [author] 18 Aug, 2023 @ 6:28am 
@drXws21 I'm unsure how that mod works, and at the moment this is my second mod, but I would love to include a compatibility patch for all of my mods if it isn't too much hassle, or after I finish all of the generic weapons. Thank you for the suggestion!
Draws 18 Aug, 2023 @ 3:03am 
Would you consider compatibility with The melee animations mod? It's almost as necessary to me as CE at this point eheh...
Swietny 14 Aug, 2023 @ 1:56pm 
God I love this
Double C  [author] 14 Aug, 2023 @ 11:24am 
@TurtleShroom That's a great idea! I'll add that to the list of things to do, but first I do want to finish the generic weapons first. I will for sure be doing that for the armors too!
TurtleShroom 14 Aug, 2023 @ 10:36am 
Would you consider making a version of this as a Style for "Ideology" users? I don't want new weapons, but by gosh, I would love to see Styles actually matter for "Elder Scrolls" races. The Orc Mod from the Elder Scrolls Content Project has Style already. All you need to do is set the Style for each class of weapon.
DJ_Indominus 14 Aug, 2023 @ 8:50am 
have them use uranium rather than jade, itd make more sense. jade would be more of a glass armor thing