Halo: The Master Chief Collection

Halo: The Master Chief Collection

Not enough ratings
Kiyasora's Canyon Remaster(Original by Elote from CE+)
   
Award
Favorite
Favorited
Unfavorite
Engine: Halo1
Game Content: Campaign
File Size
Posted
Updated
908.827 MB
25 Jul, 2023 @ 4:00pm
1 Aug, 2023 @ 5:08pm
10 Change Notes ( view )

Subscribe to download
Kiyasora's Canyon Remaster(Original by Elote from CE+)

Description
A overhaul of CE's sandbox ported into one map. New weapons, enemies, and equipment all tuned and balanced so that each weapon gets a chance to shine. Kind of like a test map for my future full campaign mod. Many of these tags were used from source releases of other mods that were modified or changed to fit one mod. Balancing and weapon symetry are the things I focused on for the most part and enemy placement with new scripting on top of Elote's amazing scripting.
Credits:
TSC:E(TSC:E tags)
CMT(Particle Carbine base tags and new textures and Splaser tags)
ZTeam(Beam Rifle tags)
Potterhalo(Base Needle Rifle tags)
VKMT/Digsite(Excavator base tags/XBR model)
MythicJaqui(MA5K model)
Elote(Base BSP tags and base scripts)
Masterz1337(Sending me tags and helping me with the HCEEK)
Bronto/Silliconmaster(Help with BSP texturing, answered some question about HCEEK)
Special Thanks:

TSC:E team: The Silent Cartographer: Evolved (2012 - 2015)

Core team:

Teh Lag(TSC:E)
- Project lead
- Mission design
- 3D & texture art
- Animation
- Mission & feature scripting
- Programming & tools
- Team administration

Ifafudafi(TSC:E)
- Gameplay design
- Mission design
- Visual FX
- Texture art
- Mission & feature scripting
- Team administration

Siliconmaster(TSC:E)
- Environment art lead
- 3D & texture art
- Lighting
- Game manual

BobtheGreatII(TSC:E)
- 3D & texture art

LlamaJuice(TSC:E)
- 3D & texture art
Additional contributors:

Axial(TSC:E)
- Initial project planning & concept art

Beaucephal(TSC:E)
- Sound design

Boogerlad(TSC:E)
- Lightmap rendering

Conscars(TSC:E)
- Skybox art

H3freak(TSC:E)
- Interface design

MetkillerJoe(TSC:E)
- 3D art

Moses(TSC:E)
- Content optimization
- Programming & tools

NuggetWarmer(TSC:E)
- 3D art

SlappyThePirate(TSC:E)
- 3D & texture art

SOI_7(TSC:E)
- 3D & texture art

Xalener(TSC:E)
- Sound design

Kornner Studios & the Open Sauce people:
- Kornman00(TSC:E/OpenSauce)
- TheFieryScythe(TSC:E/OpenSauce)
- Choking Victim(TSC:E/OpenSauce)

Masterz1337(Sending me a ton of awesome tags and helping me understand the HCEEK)

Kavawuvi: Creator of Invader which helped me a lot

Halo Modding Discord(Was very supporting and answered all of my questions)

VKMT team(all for CE+, which I gathered tags from):
Sean T - Project Lead, tagging, Xbox porting, design & balancing(CE+)
Ludus - Project Lead, 3D Art(CE+)
Elote - Canyon singleplayer level (based on sniper canyon redux)(CE+)
AI - Animation, tagging & scripting assistance(CE+)
Vengeful Vadam - Design and dev support(CE+)
tjsase/TJ Sauce - HD upscales for H1 assets(CE+)
xScruffyDaSasquatchx - MP balancing assistance(CE+)
Neo Te Aika - SFX & music for the May 2021 and PAX West 2021 trailers(CE+)
Omargabagu - 3D art(CE+)
Holy Crust - UI/HUD(CE+)
DDS - Original designer for CO2 and Hektik(CE+)
Killzone64 - 3D art, designer for Birdcage(CE+)
PopeTX28 - 3D art, designer for Intensity (original design by Il Duce Primo)(CE+)
Shelly - Scripting assistance(CE+)
Vuthakral - ARGL/E32000 AR model(CE+)
savinpvtmike - Rigging & skinning assistance(CE+)
Roushyy - Animation assistance(CE+)
Henskelion - Spec ops grunt model(CE+)
And I thank everyone who plays my mod and enjoys Halo for what it is, just like me! Now I wish you have just as much fun playing this mod as I did creating it!
20 Comments
Kiyasora  [author] 31 Jul, 2023 @ 3:52pm 
It can be clean depending on the map
Jesus 31 Jul, 2023 @ 10:59am 
Is tag extraction from map a clean method or it requires a bit of knowledge to assemble files into tags ?
Kiyasora  [author] 30 Jul, 2023 @ 7:42pm 
Yeah, I purposely put no grunts in there cause I wanted to showcase brutes, skirmishers and jackals. And sniper jackals are balanced. Their accuracy was increased in order to compensate for their lack of damage. Focus rifle jackals may need to be nerfed though, and I think the increase in brutes on normal and heroic doesn't make much of a challenge with all of the precision weapons I included in the mod. My full-game mod will include elites, grunts, and other enemies but this mod was more of a test to these tags and creating somewhat of a map that would go in my full-game. Also, on your no rank-and-file enemies point, there are a ton in the mod. I made every grunts from the original CE+ mod into a skirmisher. Jackals with shields aren't as common, but they are still there. Brutes seemed to easy to me on heroic and normal so I bumped up the difficulty insanely on legendary to compesate for the easy other difficulties. Glad you enjoyed it though, I hope you stay to play my full game mod
Kiyasora  [author] 30 Jul, 2023 @ 5:45pm 
And not 100 percent of the tags are available either
Kiyasora  [author] 30 Jul, 2023 @ 5:22pm 
And not all of the tags were from source releases either. Some were extracted from other maps or scenarios
Kiyasora  [author] 30 Jul, 2023 @ 11:23am 
They are modified heavily quite a bit, and a lot of the tags are SPV3 old tags that were corrupted and that I had to modify after Masterz1337 sent them to me. TSC:E tags are also modified, though they are similar to how they are. MA5K model was extracted and the weapon was custom made.
Jesus 30 Jul, 2023 @ 10:01am 
Played normal mode in coop, you got an amazing idea putting all this stuff into this map, very nice
100% of the tags you used are available, not modified and listed in the credits ? I think I'll make a collection with it
Kiyasora  [author] 29 Jul, 2023 @ 10:52pm 
Yup, I said that legendary is really hard. I just made it super hard on purpose to see how I liked a halo 2 type legendary. I've spent 30+ minutes on that same drone part on legendary, its actually cancer. It'll probably get toned down in my full game mod because it's honestly way too hard. Normal legendary stats were too easy though, but it seems I may have ramped it up too far
Kahili 29 Jul, 2023 @ 10:06pm 
Mod is good but some arts are pure cancer on legendary. For example the first drone area, where you"re sandwiched between them and the brutes are a pain in the ass. Also, when you go back to the spawn area later in the level, and kill the armada of enemies that can easily one shot you, and after you kill the chieftan, you don't get a checkpoint. I'd say make legendary more fair, and this mod is perfect. just pissed off rn
Kiyasora  [author] 28 Jul, 2023 @ 6:45pm 
Yeah, that's true. My full-game mod will hopefully blow this mod out of the water, so stay ready for that