Space Engineers

Space Engineers

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Delta Rim Encounters
   
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
38.748 MB
24 Jul, 2023 @ 2:13pm
18 Aug @ 10:31am
15 Change Notes ( view )

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Delta Rim Encounters

Description
Description
This mod adds a faction of hostile pirates called the DRA that roam the reaches of space, plundering whoever and whatever they come across.
I recommend low spawn rates, some of these ships are quite large, information on that, and other configuration options can be found on the MES wiki at https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki


WeaponCore version:
https://steamproxy.net/sharedfiles/filedetails/?id=3012511910

Configuration by Flare
Ships by Welch

Link to Welch's Workshop
https://steamproxy.net/profiles/76561199116267177/myworkshopfiles/

Encounters List - Threat Scores
  • Refit Starlock Freighter - 0
  • Scraped WCO Blue J Fighter - 75
  • Kusie Fighter - 75
  • DZ-A4 Armed Hauler - 350
  • Genbu Corvette - 500
  • Refit London Corvette - 800
  • C-class Comms Vessel - 300
  • Mashed Cinder Frigate - 1300
  • Fuzang Destroyer - 1300
  • Fuzang Destroyer Flight II - 1300
  • Karito Destroyer Leader - 1900
  • Dravus Artillery Cruiser - 3340

Lore
The Delta Rim Alliance (DRA), a relatively young but formidable faction, emerged just a decade ago as a loose coalition of Many Delta Rim Groups and unaligned colonies. Driven by a relentless quest for autonomy, they defiantly severed their ties with the oppressive Sal Far Federation (SFF) and the World's Commonwealth (WCO), proclaiming themselves a sovereign nation. The catalyst for this momentous decision lay in the history of exploitation and subjugation, as the SFF and WCO callously treated the Delta Rimers as mere expendable labor and sources of resources. Fuelled by the flames of rebellion, the DRA's struggle for independence began, sparking hope among the downtrodden and fear among their former oppressors.

However, with the birth of their nation came a dark chapter that marred their journey to freedom. As the DRA solidified its position, certain factions within the alliance veered towards ruthlessness, resorting to acts of genocide against those who refused to submit to the new order. This brutal turn cast a shadow over the alliance's noble cause, leading to internal conflicts as some questioned the price of their hard-won independence. In a disturbing twist, the DRA also turned to raiding civilian vessels and colonies within the territories of the WCO and SFF. Taking any vessel they could capture and tossing it into their military.

Join Our Discord!
https://discord.gg/SKqC86sZbK

This workshop item cannot be redistributed without explicit permission from FlareEK and Welch9o4 This item is not authorized for posting unless under the mod.io and Steam account names: FlareEK and Welch9o4
77 Comments
thepawnow 10 Sep @ 6:05pm 
is it ok if i make a Vanilla Version?
[82DK] wyomingwolf 13 Jun @ 4:21pm 
The Weaponcore version (using the awesome ARYX pack) going to see an update too?
eaglegundam 13 Jun @ 3:08pm 
but the weaponcore version uses Aryx weapons and not the AWP wich has a weaponcore Version available
FlareEK  [author] 13 Jun @ 1:53pm 
@Adivrsity the ships were built for AWP, we will not be making a vanilla version. The weapon core version is available if you wish to use that.
Adivrsity 12 May @ 7:19am 
Is there a set of blueprints for these? Also is there a way to make this mod but without any need for Assault Weapons pack?
Abisius 11 May @ 6:56am 
@eaglegundam
there is a specific wc version of it linked in the moddescription
eaglegundam 11 May @ 6:50am 
can i use the AWP weaponcore with this ?
Manshima 31 Mar @ 10:20am 
First - This is a great Mod! Love the ships and it fills a needed niche.

Second - that niche is an end game difficult NPC enemy. I thought Reavers were hard! I recommend this for only for those people who have access to the largest ships, as their large ships will be quite a challenge.

Again - Wonderful Mod! I plan on using it as a late-game faction in my solo game.
FlareEK  [author] 23 Mar @ 11:58am 
@Seamhut you can! All you have to do is spawn them using the /MES.Spawn.Prefab command where the name of the ship is what you want to spawn! For example, the Fuzang would be "/MES.Spawn.Prefab.[NPC-DRA] Fuzang Destroyer AWE"
Seamhut 5 Feb @ 9:55pm 
Why we can't have the blueprints from the ships ?