RimWorld

RimWorld

29 ratings
Modern Combat - Survivor Factions
   
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Mod, 1.4
File Size
Posted
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12.077 MB
23 Jul, 2023 @ 3:55pm
24 Jul, 2023 @ 9:30pm
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Modern Combat - Survivor Factions

In 1 collection by TechnoFox
Modern Combat Series
5 items
Description
Note: Instructions on toggle able RH2 patch are in the frequently asked questions

In the unforgiving aftermath of the apocalypse, three factions vie for supremacy, each embodying distinct and chilling characteristics. Hope's Vanguard stands as a beacon of democracy and tranquility, seeking to rebuild society through cooperation and empathy. In stark contrast, Anarchy's Chosen embraces chaos and unpredictability, thriving on their unhinged and erratic existence, making them formidable and enigmatic adversaries. Meanwhile, the Blood Letters, a terrifying raider faction, shrouded in darkness, are driven by cannibalistic tendencies and isolationist practices, instilling fear and dread in the hearts of all who cross their path.


Features

- 3 New Factions: Hopes Vanguard (Civil), Anarchy's Chosen (Rough), Blood Letters (Cannibal Pirate)

- Custom Settlements, with 80+ buildings

- Urban ops system with enemies staying inside, as well as having traps and fortifications

- Outposts: Packed with several enemies these settlements will have a decent amount of resources but will require a large amount of clearing

Updates

July 24th, 2023 - bug fix: spawning traders and trading with settlements was not showing up now fixed

July 23rd, 2023 - Published


Highly Recommended Mods


Run and gun: Recommended as some enemies will attempt to flee and will give extra engagements in gameplay.

Simple Sidearms: Allows for players to utilise guns and breaching tools at the same time

Combat Extended: This mod is intended and balanced to be played with combat extended and is highly recommended however not necessary



Incompatibilities

AI 500 and anything that alters combat ai: As far as I am tracking AI 500 has given me several errors as well as causes pawns to dig out of their fortifications, best to avoid if at all possible.


Common Questions

CE?

Yes, and recommended.


Why are there so many requirements for this mod?

To put simply it gives me as a modder a lot of leeway to create believable structures and factions without having to cram this mod with a lot of stuff. the breakdown is..

RH2 Weapons: Easier to use and already had combat extended capabilites

RH2 Clothing: Is very diverse and allows for more customisation for both this and factions in the works

RH2 Boris Furniture: A more tactical set of buildings that allows for the compounds and tactical styled rooms

Urban Framework: Contains the AI, Map gen, as well as the requirements for the UO system to work

VFE: Allows for more control of the faction in the world view as well as the custom settlements

DLC's:

Ideo: for more faction control


Will other factions be able to utilise the urban system?

Unfortunately no, the system works off the pawns being pre placed in the room and saved using VFE, this means that unfortunately only modern combat mods can utilise the urban system.


Can I use this mod without having RH2 Weapons or RH2 Clothing?

- The answer is now yes and here is how. Go to settings>mod options> VFE framework> Toggle Tab (at top)> Toggle what you want switched to vanilla.

(BUT NOTE)

- You will get errors if you have removed RH2 clothing or weapons, however this is not game breaking if you have them toggled to true in mod options and restarted the game

- Enemy bases will not have any of the RH2 items chosen in their settlements so many stockpiles will be empty

- Enemies use the standard loadout/clothing of outlanders when switched to vanilla

15 Comments
HYDRA 27 Jul, 2023 @ 11:12pm 
also @peryn if the settlements spawn destroyed with no pawns and not in the way I described its probably an issue with Vanilla Base Generation Expanded. I had the same problem as you even when I wasn't using the modern conflict mods and that was the reason. (I fixed it by moving it further down in my mod list)
HYDRA 27 Jul, 2023 @ 11:10pm 
Another great mod Techno but I've been having the same issue as Peryn for a few of the mods in this series now some bases don't generate and just spawn the pawns at the center of the map with no buildings. I cant find a reason for this but I've tried because its not mod list specific. I say that to say it can work and also not work on the same save without me touching anything and its very random.
K 27 Jul, 2023 @ 10:32am 
Hell yeah! I didn't think a new faction would be out this soon. Thanks you!
TechnoFox  [author] 26 Jul, 2023 @ 2:39pm 
Hey HATE WIPING, unfortunately this is likely due to how VFE's creates it's settlements, as it is rather resource intensive even without mods. I added some new settlement gen assemblies that should lessen the load on VFE's settlement gen system, however unfortunately until I can find a better method / VFE gets updated I can't really give you a concrete answer. something else to note also that the game is still running even if it slow crashes, if you click the option to keep running the program and not touch the pc it is still calculating data (but slowly) so if you let it run it will eventually spawn the settlement.
Shlevin 26 Jul, 2023 @ 11:37am 
Hey again TechnoFox. Responding to your last response to me. It's a soft/slow crash: The game stops responding (not a total crash) and asks if I want to keep the program running. I would say I've waited around 8 minutes for the program to load the map but never any luck. I also run extensive mod lists so I thought this might be the issue but when I get rid of all of my mods and just use your recommended along with the vanilla it's still a slow crash and will eventually ask if I want to keep the program running if i click anything.
Peryn [Андрій] 26 Jul, 2023 @ 4:22am 
I tried the mod on my current build - it generates an empty map and a message that the settlement is clean.

I launched your mod on a clean rimworld - everything works, all bases are drawn. Enemies do not attack in a crowd, but sit in houses.

I will think about how to add/connect everything to the existing game with mods.

I understand that the core mod is required?
Is it possible to run the faction mod and have the mechanics enabled there?
TechnoFox  [author] 25 Jul, 2023 @ 2:23pm 
hey HATE WIPING, so is it a total crash (ie game just shuts down) or a slow crash (ie game doesn't respond and asks you if you want to keep program running). If it's the latter, it usually has to do with VFE itself, as the game calculates the base and this will often take a moment as it orients where doors are, what should and shouldn't be reachable, etc. If this occurs I would say wait around 5 minutes as I run a fairly extensive mod lists and any more than that it likely has issues. if it is the other and it hard crashes, then I will attempt to find the issue
Shlevin 25 Jul, 2023 @ 2:01pm 
Hey there TechnoFox. Great mods. All of your modded factions and frameworks seem to work except faction bases from this mod (survivor factions). When I go to attack a base owned by one of the factions in this mod the screen will crash on "generating map for new encounter". I've tried to run your mods with just your recommended mod list and vanilla (with ideology and royalty) and my computer still crashes on the "generating map for new encounter" screen. Again, it only crashes for factions from this mod but not your other faction mods. Thoughts? The faction bases that dont load are "blood letters", "Hopes Chosen", and "anarchys chosen".
Scout Gaming 24 Jul, 2023 @ 3:47pm 
OMG yes then definitely I will play with it, tysm!!! You saved my next playthrough!
TechnoFox  [author] 24 Jul, 2023 @ 3:34pm 
Hey Peryn [Андрій], the mod when switched to vanilla (Instructions in the FAQ) will utilise the default vanilla clothing or/and weapon selection system meaning that any mod (gun or clothing) that you can be found on a outlander, will likely be found on a survivor. hope this helps