RimWorld

RimWorld

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Yayo's Nature (Continued)
   
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Mod, 1.3, 1.4, 1.5
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19. juli 2023 kl. 11:45
3. apr. kl. 14:39
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Yayo's Nature (Continued)

I 1 samling af Mlie
Mlie's resurrected mods
856 genstande
Beskrivelse

Update of YAYOs mod https://steamproxy.net/sharedfiles/filedetails/?id=2558409397



[dsc.gg]
[github.com]


# The colony's biome changes every 60 days. (can edit in option)
- Tile, Animals, plants, temperature change
- Not destroy : Constructed floors, buildings, anima trees, sea, river, water(option)

# No lag
- It runs smoothly with no lag.
- Biomes! mod series may cause more lag than other mods when changing.
- If you are experiencing lag, change the 'change tick' in the options to a larger number. (Instead, Map tiles take longer to change.)


# The entire map changes over about 12 days
- This is a real play capture.






# mountain change(default : off, turn on in option)



Yayo's Youtube

The latest news about my mods are posted on YouTube.
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# Options
- Turn off biomes you don't want.




# Caution!
- This mod only supports map size 0x0 to 325x325. (max size in vanilla without devmode)
- Only biomes that exist on the world map (planet) can appear randomly.
- When adding a biome mod, it automatically regenerates the planet's biome distribution. (can be turned off in options)


# Recommand Mod

- Swimming Kit
https://steamproxy.net/sharedfiles/filedetails/?id=1542399915

- Alpha Biomes
https://steamproxy.net/sharedfiles/filedetails/?id=1841354677

- Advanced Biomes (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=2052116426


Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


67 kommentarer
Mlie  [ophavsmand] 20. sep. kl. 7:11 
@B.I.G German Guy I cant really answer for the design decisions of the original author
B.I.G German Guy 20. sep. kl. 7:03 
i know,but i shoulnt remove things in home are honestly
Mlie  [ophavsmand] 20. sep. kl. 5:54 
@B.I.G German Guy That is a mod-option
B.I.G German Guy 20. sep. kl. 5:44 
i made a mountian base and the fucking mountian just dissapeared
Mlie  [ophavsmand] 17. sep. kl. 21:58 
@Zuada I dont think so
Zuada 17. sep. kl. 20:00 
I'm currently playing with 3 colonies, but I'd like this mod to only change the main one's biome. Is it possible?
DameInu23 13. sep. kl. 23:34 
@Mlie
Thanks to your reply, I understand that it is not possible to rewrite the option save file to set AAA to 0.
Thank you for your reply.
返信のおかげでオプションの保存ファイルを書き換えAAAを0にすることはできないことが理解しました。
返信ありがとうございます。
Mlie  [ophavsmand] 13. sep. kl. 15:18 
@DameInu23 The time it takes to change is defined in the C#, not in the xml.
DameInu23 13. sep. kl. 15:11 
Could you tell me the name of the XML file for the settings of this mod? I would like to edit it directly
このMODの設定のxmlファイルの名前を教えてください。直接いじったりしたいでです。
DameInu23 13. sep. kl. 8:00 
@Mlie
I thought that if I set Change Tick (!Caution) to 1, it would change quickly, so I thought that if I set it to 0, it would change immediately, but that’s not the case.
I’ll try adjusting various values.
Change Tick (!Caution)を1にすると、早く変化する気がするので、0にすればすぐに変わると思ったのですが、そうではないのですね。
数値を色々いじって試してみます。