Left 4 Dead 2

Left 4 Dead 2

1,617 ratings
VScript Survivor Manager
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Survivors: Survivors
Game Content: Scripts
Items: Other
File Size
Posted
Updated
254.624 KB
18 Jul, 2023 @ 3:44am
22 Jul @ 9:51pm
65 Change Notes ( view )

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VScript Survivor Manager

Description
Chat Commands (use with / or !)
!survcount <number> - Set the survCount setting and refresh it in-game. This will spawn in the appropriate amount of survivor bots, handles the auto-management of number of survivors and saves permanently across all games in it's settings file.
!survkick - Remove a bot in your crosshair, or nearest to it.
!survbot <number, leave empty for 1> - Manually add survivor bots.
!survorder <character list> - Change the survivor order the Auto-Manager spawns bots in. Leave empty to reset to default survivor order.
Example: !survorder b z e f n c l r z l
!survswap - Takeover control to your crosshair's nearest survivor bot. Will not work if you or the bot are pinned, downed, or dead.
!survfix - Re-enables the Auto-Manager if you screw up the bot count.

Manage more than 4 survivors in your local game. Play with 8 survivors, and/or bypass sb_add's strict limits in your sv_cheat-fun session.
Fixes the general issues with the bots crashing upon kicking or takeover, so even Admin System's L4D1 bots will not be crash-prone most of the time.

Warning: Special Infected and survivor players/bots share 18 slots. Add too many survivors and you can block special infected from spawning. This is hard-coded and unchangeable, requires a Metamod Source plugin[github.com] to increase the slots to 32 max. Check Technical Stuff for a tutorial on how to install this.

Balancing not added
This mod does not have any way to increase any infected count, stat, or other options to balance the additional survivors.
For now, try getting another mod to increase or decrease difficulty.
- Special Infected Synchronization
May require manual tweaking.
This one is a Sync-Only version with no AI changes, but on the mod's page you can get alternate versions that change the AI to be more aggressive.
- Chinese mod called MoreSI
May require manual tweaking.
Not recommended for English users.

If you want more than 4 human players to join, you need an 8 player lobby mod.
Lobby mod 1
Lobby mod 2
Lobby mod 3

There is a stupid strict limit of 4 human players in-game in campaign lobbies that can only be modified by Sourcemod. This is a separate limit that does not care about your lobby slots.
VScript cannot modify this.
The only other way is to turn the gamemode into a "Versus" gamemode. Sorry for disappointing. :(

Technical Stuff
Link to mod's Github Repository[github.com]
How to install L4DToolz
Click here to know about other features of this mod like changeable settings.
Popular Discussions View All (10)
6
16 Jul @ 10:46pm
PINNED: Increasing Limits
Shadowysn
93
9 Aug @ 3:42pm
PINNED: Bug Reports
Shadowysn
2
25 Jul @ 5:01am
can i spawn only Coach all 8 of him as bots ?
AutoImpaler05
434 Comments
Ajiliffe 24 Aug @ 3:28pm 
the mod fails to add the survivor bots after transition from a chapter, despite the survcount being higher than 4 i have to manually add them back in, however at the start of the campaign its all good
Melperto 18 Aug @ 5:45pm 
I take it still no way to randomize survorder
TheGamingVoid 18 Aug @ 9:53am 
well!

without sourcemod,

4 humans on coop
and 4 bots XD.

no problem:steamthumbsup:

:steamsad:
i hate sourcemod.
Nawis 17 Aug @ 11:47am 
is it possible to get control of a dead if dead?
Mofuuu 8 Aug @ 5:56am 
it duplicates other players to bots who are in my lobby every start of a chapter. how do i prevent that?
Edward Chrome 7 Aug @ 6:58pm 
I found a small detail in the mod, when I use the command "!survswap" everything works perfectly in the L4D2 campaigns, but in L4D1 campaigns and I change a L4D2 character, it uses the c-hands of the L4D1 characters, also the L4D2 characters have the names of "bill, zoey, louis and francis"

It's as if only the appearance of the world model changed :P
GXRaiden 4 Aug @ 12:27am 
Ohh alright then, thanks anyways
Cody | MusicLockerStudio 4 Aug @ 12:15am 
oh shoot i didnt know that
Shadowysn  [author] 4 Aug @ 12:01am 
@Cody | MusicLockerStudio
Can't it be controlled with !survcount
@GXRaiden
Trying to fix this made the camera freeze and disable controls on cutscene end so I opted to prioritize gameplay over cinematics.
GXRaiden 3 Aug @ 9:52pm 
Somehow this mod breaks campaign intros, is there a fix?