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1. When putting a door in a place you'd normally put a door (e.g. in between two rooms or halls you want pawns to walk through most of the time), I found that children looking to go watch someone else work or (more rarely) pawns passing through with materials to construct something on the other side could get stuck. This was very noticeable because it slowed the entire game while the pawn got stuck in some sort of unresolvable pathfinding loop until they gave up to go fulfill some need like sleep or food or you broke them out by canceling their job or drafting & undrafting them.
2. If you put a door on a wall somewhere with no reason to go through except to teleport, pawns simply don't use the doors at all.
目前应该不能
I didn't add the pathfinding AI that automatically finds portals because it might conflict with other behaviors. This mod only adds a mechanism that automatically teleports to the closest one to the destination when passing through a portal, so it requires the player to plan the location of the portal.