RimWorld

RimWorld

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TeleportDoor
   
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Mod, 1.4, 1.5
File Size
Posted
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111.821 KB
11 Jul, 2023 @ 9:55am
11 Apr @ 5:26am
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TeleportDoor

Description


INFO
You can build portals. Pawns that pass through a portal will be transported to another portal closest to their destination.
It's a little different than VPE Skipdoor Pathing
I didn't add the pathfinding AI that automatically finds portals because it might conflict with other behaviors. This module only adds a mechanism that automatically teleports to the closest one to the destination when passing through a portal, so it requires the player to plan the location of the portal.
(translate by website)
你可以建造传送门。经过传送门的人类将会被传送到离目的地最近的另一个传送门。
和灵能拓展的传送门有点不一样
我没有添加自动寻找传送门的寻路人工智能,因为它可能会与其他行为相冲突。这个模块只添加了一种机制,在通过传送门时自动传送到离目的地最近的传送门,因此需要玩家规划传送门的位置。





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25 Comments
Valdrax 28 Sep, 2023 @ 8:43pm 
I tried it out with VPE Skipdoor Pathing and ran into a couple of problems that have conflicting solutions:

1. When putting a door in a place you'd normally put a door (e.g. in between two rooms or halls you want pawns to walk through most of the time), I found that children looking to go watch someone else work or (more rarely) pawns passing through with materials to construct something on the other side could get stuck. This was very noticeable because it slowed the entire game while the pawn got stuck in some sort of unresolvable pathfinding loop until they gave up to go fulfill some need like sleep or food or you broke them out by canceling their job or drafting & undrafting them.

2. If you put a door on a wall somewhere with no reason to go through except to teleport, pawns simply don't use the doors at all.
Moonarian 28 Sep, 2023 @ 4:19am 
可否支持跨地图传送?既然寻路时不会主动去找门,那就天然避开了很多逻辑错误,这也天然适合跨地图来使用
saintbrutal 18 Sep, 2023 @ 6:20pm 
any chance u can add a bigger door for vehicles using Vehicles framework?
AKreedz风影  [author] 17 Sep, 2023 @ 9:43am 
@紬文德斯Wenders
目前应该不能
二阶导真红 10 Sep, 2023 @ 7:10pm 
能让原版载具扩展里的载具穿过传送门吗(
Victor 23 Aug, 2023 @ 7:27am 
Hmm, so they should only work when the players forces the pawn to go through one? That seems quite inconvenient, maybe you could add the pathfinding AI as an optional feature so to test this potential conflict? Anyway I'm sorry for misunderstanding before.
AKreedz风影  [author] 23 Aug, 2023 @ 5:22am 
@Victor
I didn't add the pathfinding AI that automatically finds portals because it might conflict with other behaviors. This mod only adds a mechanism that automatically teleports to the closest one to the destination when passing through a portal, so it requires the player to plan the location of the portal.
Victor 17 Aug, 2023 @ 2:00pm 
So this mod is pretty clearly incomplete, they only use the doors if you force them to go somewhere or force them doing a job that requires a far away ingredient while they stand inside a Teleport Door. If they don't have a clear path to walk there, they can't. If they are not inside a door, no matter the distance, they will walk instead of teleporting. I don't know how they will behave in an actual colony as I was testing this along with these doors: https://steamproxy.net/sharedfiles/filedetails/?id=3011764218 which work perfectly but I wanted an alternative without VPE/Royalty, but this one seems to needing some work.
~waterochka~ 16 Aug, 2023 @ 4:50pm 
@I want die, in my 405 mods works fine:btd6salute:
Scythe 11 Aug, 2023 @ 9:59pm 
Can anyone comment on how well this works, from the comments it sounds like a mess