Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for armor, I guess that sounds right as the devs haven't added much in the way of armor other than excessive amounts of blocks.
As for the armor, I'm still trying to figure out how to make decently functioning armor in this game. I've tried multiple ideas to no avail. I only just recently discovered the use of microcontollers placed backwards to be able to avoid flooding, but on a ship like this, I don't immediately see how I'll be able to effectively implement that.
And as for adding a broadside salvo switch, I'm just not really a fan of those.
Think you could try slaving all the broadside guns to one control point near the helm, and something similar for the rear gun so it can be operated easily by a 1 man crew?
Was there any worth in adding a space between the armor plating and the inner hull of the superstructure? The armor doesn't really block any kind of damage.