The Great War: Western Front™

The Great War: Western Front™

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Better Persistence
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タグ: General
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376.045 KB
2023年6月29日 21時55分
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Better Persistence

解説
Simple mod that extends artillery impacts and bodies to last throughout a tactical match, this includes up to the custom setting of one hour.

Shell impacts and bodies with this mod are not persistent over matches in the campaign, but I am trying to work on this.
If I figure it out this mod will be updated to include that change.

I make no promises on performance when enough bodies and shells get high enough, but with some testing I think it stays decently consistent.
人気スレッド 全て表示 (2)
9
1
2023年7月11日 6時36分
:)
arthur135345
1
2023年8月15日 6時39分
jogo feio
ZN
11 件のコメント
Herr_Lindstrom 2023年10月29日 23時01分 
I dno how you did it! but you did it! bodies are totally persistent between battles >=D
trexman6802 2023年9月22日 15時23分 
Get that custom chair i believe your mod can win it
stalin gaming 2023年7月29日 6時44分 
I love when my game goes on 5 fps after a full out german assault, great mod
Luckless Drake 2023年7月7日 18時12分 
the mod the devs shouldve already added to the game
notyap989 2023年7月7日 1時43分 
w mod
. 2023年7月2日 18時20分 
Now we need a way to have bodies after a battle so we can enjoy the carnage we've caused over 4 years.
Cranberry Juice 2023年6月30日 21時50分 
The mod everyone wanted. 10/10
uBootsy 2023年6月30日 20時22分 
Lets see if this blows up my PC....
Catnip  [作成者] 2023年6月30日 15時03分 
The number of bodies is set to 10000 before the fadeout timer starts, however, the fadeout is set to take 1 hour to happen, making it impossible for any bodies to disappear currently even at the games current set maximum time, and this is not or rather should not be, affected by any in-game settings.
kralj.stefan 2023年6月30日 14時25分 
Awesome! Was waiting for this type of mod to drop. Question though, I believe the devs switched to a number of bodies present on the screen (expressed through the new slider in settings) instead of time based as it was during the game's launch.

Is this reflected in your mod? If so, what is the value set at/ or is this overridden by a time-based system?