The Great War: Western Front™

The Great War: Western Front™

94 ratings
Better Persistence
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Tags: General
File Size
Posted
376.045 KB
29 Jun, 2023 @ 9:55pm
1 Change Note ( view )

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Better Persistence

Description
Simple mod that extends artillery impacts and bodies to last throughout a tactical match, this includes up to the custom setting of one hour.

Shell impacts and bodies with this mod are not persistent over matches in the campaign, but I am trying to work on this.
If I figure it out this mod will be updated to include that change.

I make no promises on performance when enough bodies and shells get high enough, but with some testing I think it stays decently consistent.
Popular Discussions View All (2)
9
1
11 Jul, 2023 @ 6:36am
:)
arthur135345
1
15 Aug, 2023 @ 6:39am
jogo feio
ZN
11 Comments
Herr_Lindstrom 29 Oct, 2023 @ 11:01pm 
I dno how you did it! but you did it! bodies are totally persistent between battles >=D
trexman6802 22 Sep, 2023 @ 3:23pm 
Get that custom chair i believe your mod can win it
stalin gaming 29 Jul, 2023 @ 6:44am 
I love when my game goes on 5 fps after a full out german assault, great mod
Luckless Drake 7 Jul, 2023 @ 6:12pm 
the mod the devs shouldve already added to the game
notyap989 7 Jul, 2023 @ 1:43am 
w mod
. 2 Jul, 2023 @ 6:20pm 
Now we need a way to have bodies after a battle so we can enjoy the carnage we've caused over 4 years.
Cranberry Juice 30 Jun, 2023 @ 9:50pm 
The mod everyone wanted. 10/10
uBootsy 30 Jun, 2023 @ 8:22pm 
Lets see if this blows up my PC....
Catnip  [author] 30 Jun, 2023 @ 3:03pm 
The number of bodies is set to 10000 before the fadeout timer starts, however, the fadeout is set to take 1 hour to happen, making it impossible for any bodies to disappear currently even at the games current set maximum time, and this is not or rather should not be, affected by any in-game settings.
kralj.stefan 30 Jun, 2023 @ 2:25pm 
Awesome! Was waiting for this type of mod to drop. Question though, I believe the devs switched to a number of bodies present on the screen (expressed through the new slider in settings) instead of time based as it was during the game's launch.

Is this reflected in your mod? If so, what is the value set at/ or is this overridden by a time-based system?