The Great War: Western Front™

The Great War: Western Front™

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Better Persistence
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Tunnisteet: General
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376.045 KB
29.6.2023 klo 21.55
1 muutos ( näytä )

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Better Persistence

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Simple mod that extends artillery impacts and bodies to last throughout a tactical match, this includes up to the custom setting of one hour.

Shell impacts and bodies with this mod are not persistent over matches in the campaign, but I am trying to work on this.
If I figure it out this mod will be updated to include that change.

I make no promises on performance when enough bodies and shells get high enough, but with some testing I think it stays decently consistent.
Suositut keskustelut Näytä kaikki (2)
9
1
11.7.2023 klo 6.36
:)
arthur135345
1
15.8.2023 klo 6.39
jogo feio
ZN
11 kommenttia
Herr_Lindstrom 29.10.2023 klo 23.01 
I dno how you did it! but you did it! bodies are totally persistent between battles >=D
trexman6802 22.9.2023 klo 15.23 
Get that custom chair i believe your mod can win it
stalin gaming 29.7.2023 klo 6.44 
I love when my game goes on 5 fps after a full out german assault, great mod
Luckless Drake 7.7.2023 klo 18.12 
the mod the devs shouldve already added to the game
notyap989 7.7.2023 klo 1.43 
w mod
. 2.7.2023 klo 18.20 
Now we need a way to have bodies after a battle so we can enjoy the carnage we've caused over 4 years.
Cranberry Juice 30.6.2023 klo 21.50 
The mod everyone wanted. 10/10
uBootsy 30.6.2023 klo 20.22 
Lets see if this blows up my PC....
Catnip  [tekijä] 30.6.2023 klo 15.03 
The number of bodies is set to 10000 before the fadeout timer starts, however, the fadeout is set to take 1 hour to happen, making it impossible for any bodies to disappear currently even at the games current set maximum time, and this is not or rather should not be, affected by any in-game settings.
kralj.stefan 30.6.2023 klo 14.25 
Awesome! Was waiting for this type of mod to drop. Question though, I believe the devs switched to a number of bodies present on the screen (expressed through the new slider in settings) instead of time based as it was during the game's launch.

Is this reflected in your mod? If so, what is the value set at/ or is this overridden by a time-based system?