The Great War: Western Front™

The Great War: Western Front™

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Better Persistence
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Тагове: General
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376.045 KB
29 юни 2023 в 21:55
1 бележка за промяна ( преглед )

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Better Persistence

Описание
Simple mod that extends artillery impacts and bodies to last throughout a tactical match, this includes up to the custom setting of one hour.

Shell impacts and bodies with this mod are not persistent over matches in the campaign, but I am trying to work on this.
If I figure it out this mod will be updated to include that change.

I make no promises on performance when enough bodies and shells get high enough, but with some testing I think it stays decently consistent.
Популярни дискусии Всички (2)
9
1
11 юли 2023 в 6:36
:)
arthur135345
1
15 авг. 2023 в 6:39
jogo feio
ZN
11 коментара
Herr_Lindstrom 29 окт. 2023 в 23:01 
I dno how you did it! but you did it! bodies are totally persistent between battles >=D
trexman6802 22 септ. 2023 в 15:23 
Get that custom chair i believe your mod can win it
stalin gaming 29 юли 2023 в 6:44 
I love when my game goes on 5 fps after a full out german assault, great mod
Luckless Drake 7 юли 2023 в 18:12 
the mod the devs shouldve already added to the game
notyap989 7 юли 2023 в 1:43 
w mod
. 2 юли 2023 в 18:20 
Now we need a way to have bodies after a battle so we can enjoy the carnage we've caused over 4 years.
Cranberry Juice 30 юни 2023 в 21:50 
The mod everyone wanted. 10/10
uBootsy 30 юни 2023 в 20:22 
Lets see if this blows up my PC....
Catnip  [автор] 30 юни 2023 в 15:03 
The number of bodies is set to 10000 before the fadeout timer starts, however, the fadeout is set to take 1 hour to happen, making it impossible for any bodies to disappear currently even at the games current set maximum time, and this is not or rather should not be, affected by any in-game settings.
kralj.stefan 30 юни 2023 в 14:25 
Awesome! Was waiting for this type of mod to drop. Question though, I believe the devs switched to a number of bodies present on the screen (expressed through the new slider in settings) instead of time based as it was during the game's launch.

Is this reflected in your mod? If so, what is the value set at/ or is this overridden by a time-based system?