Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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ROME II DEI MP H2H
   
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項目 (30)
All Diplomatic Options Submod - DeI
建立者 Dresden
NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher option in the Steam game options (called release candidate launcher). This...
Better Clients
建立者 Chrissant
THIS MOD IS COMPATIBLE WITH EVERYTHING AND ANYTHING! https://i.imgur.com/d6irMbu.gif _______________________________________________________________ Introduction & Contents Greetings, this submod simply makes the following changes to indirectly increase th...
Campaign Interface Performance Patch
建立者 Marcovinchi
This mod is a rendition of the UI Performance Patch mod for Warhammer 3 by Spartan VI who based it on the findings of HuntingDog on the Total War forums. It is supposed to mitigate any stuttering and FPS drops on the campaign map especially when selecting ...
Color List View Icons
建立者 Deus_0101
Army and Agent list view is now easier to use....
Divide et Impera - No PO Garrison Negative Submod
建立者 Dresden
This is to be used with Divide et Impera, found here. Removes the Public Order negative from garrisoning troops. Compatible with DeI version 1.3. Find other Official Submods in the DeI Submod Collection....
Divide Et Impera - Roman Mosaic Map Font
建立者 Summary
CHANGES Replaces the base DEI map font with a clearer Roman Font. Adds a Mosaic texture to the map. Load above/before DEI 1,2,3. OPTIONS For the Base DEI Map clearer Roman Font and Mosaic texture check out thus variant of the submod. https://steamcommunity...
Divide et Impera Part 1
建立者 Dresden
- New 1.3.3 Update has been released: More information on our website! Please consider donating to support the mod, thanks! Make sure you load the 3 mod parts in the correct order - Part 1 goes above the others in the mod launcher. Divide et Impera is a to...
Divide et Impera Part 2
建立者 Dresden
You must have all Parts of the Mod: DeI Steam Collection If you have any questions, problems or suggestions please visit our forums...
Divide et Impera Part 3
建立者 Dresden
You must have all Parts of the Mod: DeI Steam Collection If you have any questions, problems or suggestions please visit our forums...
HD Cities - ALL City Types [Works with all Campaigns/DLC + DeI]
建立者 phazer
Hi I have added high resolution normal maps to all cities, normal maps are used to make flat textures appear 3d, like stones in a wall or tiles on a roof, enjoy... This mod works very well with dei And It is compatible with everything, as it is just replac...
Vox Populi (DeI & Vanilla)
建立者 kam2150
Hi All, This simple mod overhauls effects of public order on your faction. Good public order means bigger support from local population, which results in various buffs. Bad public order means less support or even outright resistance from local population, ...
War and Peace
建立者 Chrissant
THIS MOD IS COMPATIBLE WITH EVERYTHING AND ANYTHING! https://i.imgur.com/d6irMbu.gif _______________________________________________________________ Introduction & Contents Greetings, all this mod does is the following. Reduce the diplomatic penalty of acc...
DeI - Realistic Charges, Speed, and Mass
建立者 Venator Vicain
UPDATED TO DEI 1.3.4 BETA Looking for something fresh? Click here! DeI - Slower Battles version available here! Vanilla version available here! Works great with DeI - Realistic Missiles and Projectiles! DeI - Realistic Charges, Speed, and Mass Ave, esteeme...
Ultra Aggressive & Smart AI (DEI version)
建立者 Hecleas
The most aggressive sub-mod for DEI NO BONUS ADDED Load before the main mod (savegame compatible) AGGRESSIVENESS The intelligence, aggressiveness, behavior, tactical movements, decisions of the AI ​​has been completely revised, it will no longer be inactiv...
Better sieges
建立者 AveMetal
This mod adds the gates as capture points, which bring some noticeable improvements: AI defends better the area, not just above the walls, they deploy better in the entrances and as they don´t send all their troops above, there is better performance overal...
Divide et Impera 12 Turns Per Year Submod ( 12TPY )
建立者 Dresden
This is to be used with Divide et Impera, found here. Sets your turns per year to 12. Find other Official Submods in the DeI Submod Collection. Not compatible with other mods or submods that change the startpos file. Compatible with DeI version 1.3 and lat...
Divide et Impera 24 Turns Per Year Submod ( 24TPY )
建立者 Dresden
This is to be used with Divide et Impera, found here. Sets your turns per year to 24. Find other Official Submods in the DeI Submod Collection. Not compatible with other mods or submods that change the startpos file. Compatible with DeI version 1.3 and lat...
Ancient Movie Music
建立者 Daker
Compatible with the latest patch MAIN INFORMATION This is my first mod which adds movie music to the game from our beloved pictures (Gladiator, Troy, 300, Agora, Alexander...). I tried my best to choose and arrange every segment to fit the campaign, loadin...
Better Children
建立者 Crimsomrider
This mod does slight tweaks to children being born and growing up. CHANGES Families now have a 50/50 chance to get either a boy or a girl when a child is born Children now have 30% chance to be born and 10% chance reduction per child Families now try to ma...
D.E.I - Graphics Enhancement MOD
建立者 Menumorut
🌌 ❝𝔻.𝔼.𝕀 - 𝔾𝕣𝕒𝕡𝕙𝕚𝕔𝕤 𝔼𝕟𝕙𝕒𝕟𝕔𝕖𝕞𝕖𝕟𝕥 𝕄𝕆𝔻❞ 🌌 Transform your Total War: Rome II experience with the D.E.I - Graphics Enhancement Mod! This mod reimagines the game’s visuals, introducing a darker, more realistic light theme for the campaign map. https://i.imgur.co...
Better veterans for DEI (updated)
建立者 EvocatiXXIV
Slightly better melee defense stat for veterans and better base morale. The mod should be run before DEI ...
Age of Hellenism 1.3.3 for Divide et Impera
Compatible with Divide et Impera 1.3 *********************************************** Updated 07.03.2021 - compatibility patch with Divide et Impera version 1.2.7 - slightly upped Rome's autoresolve bonus against other major factions while defending - sligh...
DeI Earlier Reforms UPDATED
建立者 Average Gary
The DeI reforms happen earlier and with less high imperium requirement. Only works with main campaign. PUT IT ABOVE THE DEI MODS. Works ONLY with new campaign save. (: I made this mod because it was heavily requested. I hope you have lots of fun with this ...
DEI Trade Regions 买卖城池
建立者 LeeCaesar
This is not my original work, one of my friends found it on a forum (total war center forum). It is compatible with DEI ! I am not sure who is the original author, but i think the author's ID on that forum is MrTimber68 so all credit to this author, hail! ...
Larger Battlefields
建立者 AveMetal
Bigger battlefields (50%) for land battles with wider deployment areas. If the default battlefields seem too small or you like to maneuver with large armies, you may like this mod. Alternative versions (suscribe the original mod and replace it with this fi...
LEGENDARY EMPIRES HD: GREECE
https://i.imgur.com/eHqEc5W.png SUMMARY This mod remakes and updates the old vanilla models to a better high quality version, new textures and reskin for the great factions of ROME 2 TOTAL WAR. The mod is mostly compatible with the base game, the MOD DIVID...
LEGENDARY EMPIRES HD: ROME
https://i.imgur.com/34ZqKCM.png SUMMARY This mod remakes and updates the old basic models to a better quality version, new textures and appearance changes for the great facts of ROME 2 TOTAL WAR. The mod is mostly compatible with the base game, MOD DIVIDE ...
Performance Maker for Massive Battles (Rome II + DEI Edition)
建立者 WhyXelsink
*Mod is compatible with everything* As you probably know my Performance Maker mods for Attila, I decided to port it for Rome II as I noticed if you play DeI performance can be a problem. This mod should improve rendering of units during massive battles. Of...
Roads That Matter DeI V1.1
建立者 numeriusgladius
This is a campaign movement overhaul meant for Divide et Impera. It is compatible with all DLC campaigns. What this mod aims to achieve is realistic terrain interaction. Here are some key points of what to expect: - Terrain movement is heavily dependent on...