Avorion

Avorion

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[2.5.2+] Xavorion: Mining
   
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21 Jun, 2023 @ 6:33pm
1 Jul @ 5:56am
18 Change Notes ( view )

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[2.5.2+] Xavorion: Mining

In 2 collections by LM13
[2.5.2+] Avorion eXtended
27 items
[2.5.2+] Xavorion: eXtended Gameplay Preset
38 items
Description
Mining rebalance for Xavorion - adapts Mining Turrets to match new Arms Generator,
adds missing progression for mining that works well with other gameplay changes.

This module is intended only for full Xavorion Overhaul, and does not add any value to base game by itself.

Part of "Avorion - eXtended" gameplay overhaul.
For more information, check "Xavorion: eXtended Avorion" mod page.


Sandbox mining progression

Replacing Vanilla material-by-material progression, Xavorion introduced a three Tier system.
Outer, Inner and Core regions of galaxy differ in material tiers, keeping Avorion locked to the Core region.

Outer regions contain mostly Iron, Titanium and Naonite, but rare occurence of higher tier materials is allowed.

Reworked Mining
For more information, check Xavorion: Mining

Mining turrets come in four variants, from penetrating beams to rocket launchers,
adding a little bit of gameplay value to, otherwise boring, rock shooting.

As material use is less restriced, mining higher tier materials becomes more difficult.
Larger ships, or even mining fleets will be required at later stages of the game.

Mod Support - Orders and Looping

1.0 Orders and Looping has extended support, with a fix to mining income in simulated sectors.
Pre 2.0 mining loops can be used as an alternative to Mining Expeditions now.

https://steamproxy.net/sharedfiles/filedetails/?id=2565262170

Discussions, Suggestions, Bug Reports

Questions, discussions and bug reports for full overhaul are available at main mod page.
If you have anything to ask/share but are not sure where, that's the place:

https://steamproxy.net/sharedfiles/filedetails/discussions/2923179923
14 Comments
Wildust 17 Feb @ 7:00am 
@LM13 Awesome ! you're the man !
LM13  [author] 16 Feb @ 6:10am 
@Zébulo

I'm finishing one last update. Just checked your idea, feels fun for manual mining.
So... I'll check it for balancing issues, and if nothing shows up there - gonna push it with last update.

Thanks! :D
Wildust 16 Feb @ 4:41am 
oh damn, i should have read your latest message to see that you're not modding anymore. That's a shame, you did a heck of a good work.
Wildust 16 Feb @ 3:44am 
If i may, after trying a bit the mining system, i would suggest to change the way your rocket miners are working. It should have a long reload time as the player would aim for the rock and not miss it (or loose some productivity time). Increasing the rocket dommage and requiring much more energy to fire (that would add some energy management to it)
Adding on top of it some hazard (like small chances of a rock being propulsed by the explosion and might hit the ship would be very cool)

I suggest that, because i feel like the ever shooting rocket launcher is not very pleasant nor realistic. Give us explosions !
LM13  [author] 28 Dec, 2023 @ 3:51am 
@Halcyon

Accepted your invite.
Good luck with SDK, took me few weeks to add support for just KnifeHeart mission pack.
It may be a lot of work to mix overhauls. I'll try to answer any questions, but since Final Content Update - I'm finished with modding.
Halcyon 27 Dec, 2023 @ 10:04pm 
Have some thoughts on some things I've noticed playing around with your modset as well. Server should be going live in another week or so.
Halcyon 27 Dec, 2023 @ 3:00pm 
Hey LM, I'm working on putting up a hybrid server between you and SDK mods. Would like some further intel on things while I work out how to make it go right (so far no "bugs!").

I sent you a friend invite, would like to discuss when you have the time?
LM13  [author] 17 Dec, 2023 @ 10:38am 
It was kind of a funny bug ;D but it's gone now. Mine/Repair orders should be safe now,
ZeroOnii-Chan 15 Dec, 2023 @ 8:02am 
thank you yeah its not to game breaking but i had my mining carieer fitted with Heavy cannons from the extended weapons mod and they have pretty heavy recoil seeing my carieer move 100+meters cause it folleys a rock is uuhhmm weird sight to see XD
LM13  [author] 15 Dec, 2023 @ 5:06am 
All right, it seems that turrets marked as automatic, set to Defensive/Autofire, will fire at asteroids during mining order. Thanks for reporting. Not a critical bug, but will be fixed.