Avorion

Avorion

157 ratings
1.0 Orders and Looping [2.0+]
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Mods: Mod
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26.603 KB
3 Aug, 2021 @ 1:35pm
24 Nov, 2022 @ 2:02pm
16 Change Notes ( view )

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1.0 Orders and Looping [2.0+]

Description
Description
Restores several map orders from Avorion 1.3.8 that were removed in Avorion 2.0, while still working alongside the new captain missions. As of the Avorion 2.0 stable release, only stable versions are supported.

Restored Map Orders
  • Mine
  • Refine
  • Salvage
  • Loop

How To Loop
From the galaxy view, you are able to issue orders by selecting a ship and clicking an order. If you hold down the `Shift` key while clicking orders you can queue them to run one after another.

While queueing orders, if the orders have a loop in them (ie. An order later in the queue returns the ship to a sector it was in earlier in the queue), the Loop order will appear in the list of available orders.

Note that there is/was a minor bug where the Loop order does not show if all orders are in the ship's current sector. The workaround is to add a jump order to the current sector at the end (essentially a do-nothing) which should allow the Loop order to appear.

(Optional) Configuration
If there are certain new or old orders/missions that you do not wish to see in the galaxy map, they can be shown/hidden based on settings in a config file.

The dependency AzimuthLib is required to use this filtering feature, but is not needed to just restore the old 1.0 orders.

The configuration file will be auto-generated after loading a galaxy with both AzimuthLib and 1.0 Orders and Looping enabled and is located at:
%appdata%/Avorion/moddata/1.0 Orders and Looping/1.0 Orders and Looping.lua

Disabling or removing AzimuthLib will simply cause all orders and missions to be shown again.
Popular Discussions View All (2)
0
25 Jul, 2022 @ 9:06am
Commands clipping out of bounds
Bluetail
0
1
23 May, 2022 @ 3:08pm
Petition to get this handsome individual to update their mod
Hurrican999
205 Comments
Grabby LaToosh 22 Aug @ 9:42pm 
For those saying it is not working, the mod works fine for me, luv it.
Grabby LaToosh 21 Aug @ 2:36pm 
I have 2 questions please: Sector Mining Loops, I can run this on more than one ship at a time on same machine, and will it run while I am on another ship? Thanks you, and I am loving this!
sleite 21 Aug @ 12:37pm 
This mod stopped working for me. Can't play this game without it. Anyone know of any alternative? <sigh>
Snuggy 19 Aug @ 5:32pm 
Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update Update

MOD BROKEN REEE FIX MOD
MAFIA GUY FIX IT

Downvoted and reported
Bluetail 11 Aug @ 4:02pm 
Ah, I did remember hearing about this game having odd issues with mods disabling others, then again I know this too well when I modded Skyrim and Fallout so I guess I got too used to Workshop being simple but Avorion not being simple for Workshop so yeah. Oopsy Ill have to figure out my mod order next time.
[AuDHD] Khaziir Everflight 11 Aug @ 3:36pm 
Huh, didc not work for me recently when i tried... maybe i got a mod conflict then... anything in there that you know for a fact is incompatible due to whatever reason? Improved Orders Control perhaps? might kick that one either way since i think it might have caused me some grief recently with captains if i remember correctly...

https://imgur.com/a/xe6dG2F
ItalianMafiaGuy  [author] 11 Aug @ 2:22pm 
It is still working from a quick 5min test I did in a new galaxy with just this mod, AzimuthLib, and Galaxy Map QoL enabled in the mod list (other mods that don't properly update the base game code can cause conflicts, which would need to be resolved by their authors).

How to perform looping with the re-added 1.3 orders is listed in this mod's description, and users should make sure that the mod is enabled in their new/existing galaxy.
[AiR] Le0_gAiR 10 Aug @ 7:16pm 
this still works.
Bluetail 4 Aug @ 3:28pm 
This was on a new save by the way, I wouldve seen it by now even the few times I do over rides.
RedGeneral 4 Aug @ 3:18pm 
@Bluetail Be sure to click the check box that says "Override Galaxy's Mods" when selecting your save. The mod should be applied to that save and show on the map.