Avorion

Avorion

Otillräckligt med betyg
[2.5.2+] Xavorion: Formations
   
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21 jun, 2023 @ 18:32
11 jul @ 8:09
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[2.5.2+] Xavorion: Formations

I 2 samlingar av LM13
[2.5.2+] Avorion eXtended - Quick Install
27 artiklar
[2.5.2+] Xavorion: eXtended Gameplay Preset
38 artiklar
Beskrivning
Replacement for Escort command. Adds simple formation flight to game.

Part of "Avorion - eXtended" gameplay overhaul.
For more information, check "Xavorion: eXtended Avorion" mod page.


  • Save Game Altering: No, this mod can be enabled/disabled.

Formation Orders

Formations can be easily created and controlled in TPP mode.
When mouse cursor is visible, new orders will apear right above health bar/turret groups UI.

Escort Order replaced

Ships with Escort order become a part of persistive formation, continuosly following their leader.
All orders assigned to followers are temporary, unless ship is removed from its formation.

Fleet Warp Ability

Leaders can enter hyperspace with followers, extending their jump range.
Formations will regroup as soon as they enter new sector, following their leader through next jump.

Discussions, Suggestions, Bug Reports

Questions, discussions and bug reports for full overhaul are available at main mod page.
If you have anything to ask/share but are not sure where, that's the place:

https://steamproxy.net/sharedfiles/filedetails/discussions/2923179923
43 kommentarer
LM13  [skapare] 26 aug @ 8:54 
@2G33K4U

Third Person Perspective, the default mouse/keyboard mode with camera behind your ship.
First screenshot here is RTS mode, second is TPP
2G33K4U 26 aug @ 8:37 
what is TTP mode?
Mister Anubis 26 aug @ 2:24 
Ah gotcha, Well thanks anyways for the help anyways LM, Cheers mate!
LM13  [skapare] 26 aug @ 2:21 
@Mister Anubis

Yes and no. There's no implemented way of changing them in game.

But formation system was created for multiple formations types - there's even FormationDatabase.lua file, but only first entry is ever used.

For programmers, it's line #326 (AddFollower) - ShipXAI/Plugins/FormationFlight.lua, that defines which formation is picked.
Mister Anubis 23 aug @ 16:06 
Is it possible to add more formation types? I have somewhat understanding with Avorions Lua files but I'm wanting to know if it's possible for me to add my own formations.
Mister Anubis 23 apr @ 14:19 
Ah okay, I gotta admit all your Xavorion mods are a must have! :Cupup:
LM13  [skapare] 23 apr @ 7:17 
@Mister Anubis

The only way of control is via sub-formations, described in encyclopedia.
Distance is based on radius of ships in sub-formation.

Current distancing allows formation of fleets to move at full speed,
while being controlled with just a single commanding ship.
Mister Anubis 23 apr @ 4:13 
Is there a way to change how close or far the formation can be? I'm making a formation with ISDs but they go so far away.
Rakshasas 14 mar @ 7:00 
@LM13 - I have an update because I do experience high framerates, most of the time. Game stutterst but the average is 162.7 according to my AMD drivers.

It's kind of hard to know for sure but I noticed that the crazy loop they'd do trying to get in formation wasn't so crazy, and I also noticed that one of my ships actually did stop sometimes. So I took the lead ship and changed position and turned it and watched the behaviour a bunch of times. Most of the time, that same ship would actually come to a stop.

So then I checked it's stats, and went a bit crazy on adding inertial dampers and directional thrusters for yaw, and it's been working great. I then did the same thing to the ship that does have the +accel/+vel module and it also comes to a stop now.

So I think your change plus giving the ships better stopping power does the trick.
YamatoPower9000 12 mar @ 8:04 
I got old system with ancient screen 60hz is a max with 60 fpx max respectivly and I gotta use Vsinc, with old CPU with only 4 cores (no HT). This is shamanic territory. Reminds me about loss of sharpness or durability if you hit a wall in darksouls with huge amount of FPS.
I'll try to fiddle with settings later. It's not just *looping* formation that ruins everything but a whole fleet is nearly useless as I feel like only AI auto turrets are helping.