Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Additional Starting Units - All Units
   
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26 May, 2023 @ 10:20pm
3 Dec, 2023 @ 2:58pm
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Additional Starting Units - All Units

Description
This is a simple mod which simply has each faction start the game with every unit on their faction's roster including static structures!

I primarily made this to assist modders in immediately seeing every unit on map load without the need for manually placing each one via the debug menu, but it may also be fun as a scenario modifier. NOTE: the Headquarters structure you start with isn't a functional City, just the Headquarters structure itself with its weapons... consider it a field fortification if playing this; you'll still need to use your builder unit to found a new City!

Be careful not to make maps too small or with too little terrain as the game has a habit of crashing on map load if it fails to find enough free space to place units!

ENJOY!

P.S - If you're looking for a more gameplay-friendly variant, try my Combat Patrol mod here:
https://steamproxy.net/sharedfiles/filedetails/?id=2983393032
8 Comments
_jo.nat_  [author] 3 Dec, 2023 @ 3:57pm 
Update:
- Drukhari added
_jo.nat_  [author] 30 May, 2023 @ 9:51pm 
Hotfix:
- Commented out all structures that have a set rally point ability because it causes the game to crash when the A.I (or player) tries to use the ability without an actual city connected to the structure!

Specifically these are each faction's Headquarters structure and the Sisters of Battle Enclave (Commandery). If you wish to see these structures for mod testing purposes, you'll have to found a city with each faction's starting builder unit or spawn them via the debug menu. Be warned, the game will still crash if the A.I gets an opportunity to try and use the set rally point ability on one of these structures if you've spawned one using the debug menu! This is a vanilla Gladius problem.
_jo.nat_  [author] 29 May, 2023 @ 3:00pm 
For now though, here's one which removes unit upkeep entirely: https://steamproxy.net/sharedfiles/filedetails/?id=2686112583
_jo.nat_  [author] 29 May, 2023 @ 9:42am 
Most likely it wouldn't, that's right. This was primarily built for modders to test units. Would probably need to add a mod which modifies the starting resources. I'll see about updating it later today with a resource boost for players to muck around with it.
Mightfo 29 May, 2023 @ 7:59am 
Wait, but your starting economy cant handle the upkeep of this right?
_jo.nat_  [author] 28 May, 2023 @ 6:42pm 
You're welcome. If you have any ideas to use something like this for alternate starts, feel free to discuss. I've been thinking about making a Kill Team style scenario where you simply select units at the start of the map, then fight each other.
LorenDovah 27 May, 2023 @ 9:44am 
Wow, this is great! Thank you so much!
☞ PrimarcH ☚ 27 May, 2023 @ 8:40am 
wow this is good for early game and more fun i will test shin Thks for your work:heckyeah: