DayZ
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Fire Overhaul & Molotov
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Type: Mod
File Size
Posted
Updated
14.983 MB
30 Apr, 2023 @ 8:05am
26 Jun @ 6:21am
8 Change Notes ( view )

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Fire Overhaul & Molotov

Description
What:
With this mod you'll have Fire System Overhaul and Molotov Mechanics!

NEWLY ADDED:

" DragonBreath Ammo "
" Dragon Arrow Ammo "
" Now Molotovs Can Explodes in your Hand if you dont Pay Attention"

----------------------


• "New Molotov Model" ( and Vodka As Well )
• "You can Lit UP a Molotov and throws it"
• "Players / Animal / Zombies" will take flame
• "Damage On Contact if you Step On the molotov flames" ( or if another entities step on )
• "Fire attached to Entities"
• "Multiple Ways to Turn Off Fire"
1) With the action : you can perform action RISED,CROUCHED,PRONED if you dont have any weapon in hand
2) Rolling on the Ground []
3) Swimming in the Sea/RIver/Lake
• "Zombies and Wolves, if they're burning, while hitting u have a chance to lit you on fire as Well"
• "Every Entities will get Damage Over Time while Burning"
• "You can use Torches and Broom and hit another entities to have a chance to get it flamed"
• "Fireplaces , if stepped on, make you burn"
• "Some minor fix solved"

in future i may add medical consequences.

How:
In .JSON you can set the amount:
DMG_To_Player_In_Burning_State = -4; DMG Dealt while a Player is Burning ( at rnd tick interval) Bleed_Chance_While_Burning = 5; Chanche to Bleed while Burning ( at rnd tick interval) Flame_Passed_By_Burning_Zombie = 25; Chance to get Flame passed by an Hitting Zombie Burning_State_Timer_Punched_By_FlZombie = 7; How long last the Flame passed by an Hitting Zmb DMG_AoE_Throwed_Molotov_Entities_One_Shot = -15; DMG to every Entitiy when a bottle is throwed to it Tick_Flame_Duration_Human_Stepping_On_Molotov = 20.0; Burning Duration while steppin on Flames Tick_Timer_Per_Animal_Damage = 5.0; DMG to Animal every Tick DMG_Per_Tick_Animal = -15; Animal Tick Tick_Timer_Per_Zombie_Damage = 5.0; DMG to Zmb every Tick DMG_Per_Tick_Zombie = -15; Zombie Tick ExtraDMG_Hitting_With_Flamed_Torch_Or_Broom = -5; Time_Flame_Passed_By_Flamed_Torch_or_Broom_Hit = 50; //Burning time while hit by a broom or torch flamed ( this is for Player) BurningTimeAfterDragonBreathHitMin = 10; //Min Burning Time Randomizer in SECONDS for DragonBreath Bullet BurningTimeAfterDragonBreathHitMax = 30; //Max Burning Time Randomizer in SECONDS for DragonBreath Bullet BurningTimeAfterArrowHitMin = 10; //Min Burning Time Randomizer in SECONDS for Dragon Arrow BurningTimeAfterArrowHitMax = 30; //Max Burning Time Randomizer in SECONDS for Dragon Arrow DestroyOnRagConsumed = true; // After 30 SECONDS Molotov will be Destroyed if TRUE otherwise Just Rag

Join My Discord for more information about the Mod:

discord.gg /TTSSBs8fp3

Or look at the "Discussion" TAB :D