Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Fire Raptor
   
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273.670 KB
22 Apr, 2023 @ 12:51pm
21 Jun, 2023 @ 12:33am
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Fire Raptor

Description
I am a SM simp, and one day I woke up and realized that SM late game vehicles are all transports. This, coupled with the fact that SM uber l8 game is limiting in terms of production (maximum 1 infantry, 1 vehicle, 1 aircraft and 1 hero output per turn) compared to other factions which can have multiple cities, I decided that if SM makes units out of their singular city, it BETTER be so dope that it can compete with superheavies like Baneblades or Scorpions toe to toe. Plus, I hate seeing empty transports not using it's transport ability (opportunity cost and all that), hence, this monstrosity was born.

I'll be really honest with you- there is no need for a range 2 aircraft for SM, the only reason I made it was because I hate seeing excess production stocked up late game in my launch pads (also I don't have to model the damn thing). You can use this as a much stronger stormtalon, and this thing ultimately eats heavies, superheavies, heroes, bases, ur mother's ass, etc.

To respect such awesome power, I have "balanced" this thing by making it expensive; yes, it is locked behind Stormraven tech. Yes, it does benefit from hurricane bolter tech, hammer of wrath tech, beacon tech, etc. Which is why it costs 100 req 100 energy, has a 10 energy upkeep, and most importantly costs whopping 80 production- for comparison, stormraven 80 req 80 energy, has a 8 energy upkeep, and costs 54 production.

Strategy: Like my Land Raider Terminus Ultra, do not "beeline" for this unit in the game. This unit is meant to be made when you have a lot of excess production stocked up in your launch pads (like 40+ saved up) due to how SM production works and don't want to let it sit there and rot all game- 90% of the time, for most units in the game 1 devastator centurion and 1 finisher unit can probably kills most non-superheavy units out there- or you can make 3 stormtalons and have a much more versatile strike force. Instead, the best way to use this unit is to use it to assault superheavies and bases due to it's on-demand high anti-armour burst damage from hammer of wrath (+25% dmg) and wrath of machine spirit (+2 accuracy), and do the jobs that normal stormtalons or other units can't do because they are relatively fragile.

Specific Stats:
Has HP, armor, and movement of a stormraven.

Costs 100 Req, 100 energy, 80 production and has 10 energy upkeep. Locked behind Stormraven Tech.

Weapon Loadout:
1 Twin Linked Avenger Bolt Cannon (eats high HP units for breakfast, lunch and dinner).
4 Twin Linked Heavy Bolter (locked behind Hurricane Bolter Tech)
4 Hellstrike Missile

Abilities:
Hammer of Wrath (locked behind Hammer of Wrath Tech).
Wrath of the Machine Spirit.
Jink (maybe I should remove it; how the hell can a box dodge missiles?).

Ultimately, I hope you have fun with this thing. If you have any advice (especially coding) do post below!


Credits:
Proxy studios for the game, model, etc.
Warhammer Gladius discord for modding guide
Games Workshop for the fluff
Warhammer 40K Wiki for description

Compatibility patch(es):
Firebringer4's Iron Hands Compat. Patch:
https://steamproxy.net/sharedfiles/filedetails/?id=3222247877
4 Comments
Firebringer4 14 Apr @ 5:25am 
Hey I made a compatibility patch with your mod and the mod Iron Hands, ill link it here if you want to throw it in description or someone else wants to use it.
https://steamproxy.net/sharedfiles/filedetails/?id=3222247877
HungryTGUY  [author] 26 May, 2023 @ 10:03pm 
Yw, hope u enjoy it!
GreyViper 26 May, 2023 @ 1:05am 
Thanks for adding this, its so under rated and needs to become SM mainstay unit.
HungryTGUY  [author] 22 Apr, 2023 @ 3:24pm 
Yes I gave it hammer of wrath. Mald.