Space Engineers

Space Engineers

212 ratings
EDP - Jefferies Tubes
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Type: Mod
Mod category: Block, Modpack
Tags: NoScripts
File Size
Posted
Updated
65.425 MB
22 Apr, 2023 @ 7:26am
12 Jun, 2023 @ 4:39pm
8 Change Notes ( view )

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EDP - Jefferies Tubes

Description
Were you also excited for the Willis ducts just to find they were only decorative? Well do not worry, Elachi has you covered :)

This pack currently features 26 blocks with a few more to come in the future.
It has 2 doors (unfortunately these do not have conveyor ports), 5 air vents, and many different conveyor crawlspaces.
All blocks work as conveyors and crawlspaces except for the door blocks, due to limitations door blocks can not have conveyor ports on them so only place them at enter/exit points or conveyor around them. There are three air vents within this pack for pressurizing the crawlspaces and areas that connect to them. Most blocks have floor areas above for added decorative use with passage way blocks.

I will be adding a few blocks for vertical connections in the near future and a ramp block to connect with half blocks.

For modders/server owners I do intend this pack to be open for use as you may desire, so as long as credit is given for any alterations.

Discord link for my mods and to get suggestions/feedback: https://discord.gg/JcVEjWWGyn
Youtube for future survival series and modding: https://www.youtube.com/channel/UCccYsifWd9mih-20HZGgTrg/featured

If you like what I create and wanna help support my work you could donate here:
https://www.paypal.com/paypalme/ElachiMods
https://www.patreon.com/ElachiCreations
100 Comments
Xarian 19 May @ 2:48pm 
There seems to be a bug with the ramps that screws up conveyor function. I have a situation where I go:

Does not work: [I-Junction2]->[Long Ramp]->[Short Ramp]->[[several more junctions]]->[Converter2]->[Cargo Box]

Does work: [I-Junction2]->[Long Ramp]->[[several more junctions]]->[Converter]->[Cargo Box]

Confirmed that the section after the short ramp works on its own, but is somehow being blocked by the short ramp.


---

Also, a suggestion: a ramp that doesn't convert between upper and lower.
Nighthunter 16 May @ 3:10pm 
@Elachi Dance Party do you plan to make a version of the standart Tube with normal conveyor acces on the 4 closed sides? I miss a option like that for some builds of mine.
kinngrimm 21 Feb @ 10:07am 
From other force field mods i have seen, if without script they mostly just removed the collisions. If it would be doable without much a hustle changing a door block and give it certain states.
state one (dfeault): walkthrough but airtight for regular use with the forccfield showing transparent thinly
state two (anti-boarding): closed (only openable by faction memebers) and still airtight maybe with a more light intense shine marking the difference visually
kinngrimm 21 Feb @ 10:03am 
If you do, please make it so that it could be equally used within the ships as well as an airlock. The version i posted to you is too narrow in tha aspect, not flexible enough for what it could do. Meaning, having an airlock like that is nice and a good functionality, but incorporating it in your style in a way that it could just be used as a say forcefield limiter within the jefreytubes would be another use case. You certainly can also remember how within Star Trek and other SciFi shows they had forcefields disallowing for enemy movement or helping secure areas that had hull breaches. the later i think could be something that could be funtionally incorporated into designs. When you put like every 10th block on a battle ship design one of those to counteract hull breach depressurization.
Elachi Dance Party  [author] 21 Feb @ 9:48am 
@kinngrimm I could do a connector version similar to that yeah
kinngrimm 21 Feb @ 8:45am 
mmm how about something like this
https://steamproxy.net/sharedfiles/filedetails/?id=2783691448
flythrough forcfields within jefry tubes that give airtight into two directions
Elachi Dance Party  [author] 20 Feb @ 9:01pm 
@electricsamurai not with ladders, they can't have conveyors due to the limits of the code. I can make some ladders that visually fit but they won't be able to work as conveyors too.
electricsamurai 20 Feb @ 8:38pm 
Are you planning on making some with ladders?
WileyCoyote 29 Jan @ 12:58pm 
To get Star Trek-like functionality, I use t-junction and x-junctions next to event controllers, timer blocks, programmable blocks, o2 gens, etc.
This allows a denser clustering of function blocks but repair and reprogram access, especially prior to renaming.
kinngrimm 22 Jan @ 8:33am 
kk :) thx for your time