RimWorld

RimWorld

37 ratings
[B.E.P Race]Forgotty the Forgotten Cyborg Race
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
1.575 MB
19 Mar, 2023 @ 9:41am
31 May @ 6:26pm
12 Change Notes ( view )

Subscribe to download
[B.E.P Race]Forgotty the Forgotten Cyborg Race

In 2 collections by BlueEggplant
B.E.P Fairy Tech and Forgotten Continent
14 items
B.E.P Mods(For 1.5)(WIP)
21 items
Description
【Language】
Japanese
English(Machine translation)

Forgotten continent's mechanical puppet, Forgotty.


Add Forgotty, a race that grows stronger through repeated memory erasure, and its associated technology.


Forgotty is a species that was discovered and identified in a laboratory buried in a certain location on the "Forgotten Continent" when research uncovered an individual that had been kept in storage.
While its appearance, internal organs, etc., are almost identical to those of baseliners, the only part of it that is the brain is composed of mechanite and machinery.
The only part of the brain that functions is a special part composed of mechanite and machinery.

According to a few sources, the creators of this race substituted the brain with a mechanite and a machine.
The creators of this tribe, according to a few sources, were trying to create a human being who could create his or her preferred personality on demand by replacing the brain with a mechanite and a machine.
However, due to the problems caused by replacing the brain with a machine, the project was eventually frozen. The project was eventually frozen.

Forgotty gains a certain amount of knowledge from various jobs, which activates the mechanite. Based on the activated mechanite, the parts that hit the brain can be upgraded.
However, when upgrading a part, the memory must be formatted. The personality in the formatted parts will disappear without a trace.


*How to get it
-Buy and use boxes containing Forgotty as they are sometimes sold
-Create and use a box with Forgotty

In either method, you can choose from the following three types at the time of acquisition
-Worker type: High skill level in all aspects of work
-Combat type: High skill level in shooting and fighting
-Research type: High skill level in research

*Trait
-Slightly smaller body size
-Skill level is not degraded
-Ability values are enhanced depending on the current Tier and type
-Not escaping from slavery when introducing ideology
-When Biotech is introduced, the mechanoid can be manipulated to some extent like a mechanitor

-Almost identical to humans in every way, for better or worse
-Critically vulnerable to EMP and stunned for 30 seconds when hit
-Skill levels are fixed by tier and model, and no experience is gained in skills
-Initial tier has less than normal human abilities
-Memories must be erased or costly protective parts must be used to raise the tier

*How to Strengthen Forgotty
First, the program causes a specified number of cores for the Forgotty to be used.
Then, the Forgotty's experience is stored by performing an action that will add experience to the skill.
The current amount of experience and cores can be viewed in the Forgotty tab.
After accumulating experience up to the specified value, select the Forgotty and perform formatting to increase its tier by one and strengthen it.
Forgotty that has performed a Forgotty will lose all memory and will be anesthetized for a while to restart.
If the condition is not met, the condition will be noted in the command description.

*Other things this mod will add
-Add a research of Forgotty.
-Add a building in Forgotty.
-Add a for Forgotty outfit.
4 Comments
BlueEggplant  [author] 25 May, 2023 @ 7:07am 
As previously announced, this is a major update.
In addition, I have added a link to github on this mod page for the archive before the update, so please download it from there.

以前予告した通り、大規模アップデートを行いました。
以前のバージョンをダウンロードしたい場合、modページにgithubへのリンクを追加しているためそちらからアーカイブをダウンロードしてください。
BlueEggplant  [author] 19 Apr, 2023 @ 7:06am 
【お知らせ】
突然のお知らせで申し訳ございません。

私は現状の種族のグラフィックにあまり納得がいっていないため、MODの軽量化を図るのと同時に、グラフィックの大幅なリワークを行う予定です。

グラフィックのリワークに関しては
1:まずこのMODの前提MODとなるグラフィックと私のMOD種族の共通装備が同梱されたMODを作成する
2:各MODから種族グラフィックと共通装備を取り除く
…という2つの手順を踏みます。

そのため、グラフィックのリワーク後に既存のセーブデータに以下の影響が発生する可能性があります。

1:各種種族MODに入っている衣装が専用装備を除いて全て消滅します。
2:各種種族MODに入っている衣装の研究が消滅します。

リワーク用のMODの作成が完了次第、また改めて更新の連絡を行います。
BlueEggplant  [author] 19 Apr, 2023 @ 7:06am 
【Notice】
I apologize for the sudden announcement.

I am not very happy with the current graphics of the races and will be doing a major rework of the graphics as well as trying to make the mod lighter.

As for the graphic rework.
1: First, create a mod that includes the prerequisite mod graphics for this mod and the common equipment for my mod races.
2: Remove the race graphics and common equipment from each mod.
...and then take two steps.

Therefore, the following effects may occur to existing saved data after the graphics are reworked

1: All costumes in each species mod will disappear except for the exclusive equipment.
2: The research of costumes in each species mod will disappear.

I apologize in advance for the possibility of significant changes.
As for the rework, it will take time and can be left as is for a while.

As soon as the mod for rework is completed, I will contact you again for an update.
BlueEggplant  [author] 26 Mar, 2023 @ 9:57am 
先程、FacialAnimationの連動を負荷軽減の為に B.E.P Race FacialAnimation に分離しました。
そのため、FacialAnimationを使用している場合、お手数おかけしますがB.E.P Race FacialAnimationの追加サブスクライブをよろしくお願いします。

I have just separated the FacialAnimation linkage to B.E.P Race FacialAnimation to reduce the load.
Therefore, if you are using FacialAnimation, please subscribe to B.E.P Race FacialAnimation additionally.