Sid Meier's Civilization V

Sid Meier's Civilization V

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Components - Civ 6 City Loyalty
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18 mrt 2023 om 12:45
24 mrt 2023 om 20:18
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Components - Civ 6 City Loyalty

In 1 verzameling van Iska and Ismet
Iska's Il Principe Components
30 items
Omschrijving
Adds the Loyalty mechanic[civilization.fandom.com] from Civilization VI.

The same mechanics as described by the wiki page, with the following changes:
- Nothing relating to Civ VI Governors/Great Ages
- No growth/yield penalties from low loyalty states (seemed overly penal)

To make compatible with my City Health mod, copy the files from the 'City Health Compatiblity Files' folder in the main mod folder and overwrite the ones of the same name in both the /Mods/Civ 6 City Loyalty/UI/ folder and the /Mods/Civ 4 City Health/UI/ folder.
12 opmerkingen
aaaaa142 22 dec 2023 om 5:34 
i can't believe you did it. you are GOD OF MODDING CIV5
aaaaa142 22 dec 2023 om 5:04 
JESUS THIS IS AMAZING!!!! you are genius!!! is it work with VP?
Iska and Ismet  [auteur] 16 sep 2023 om 8:30 
Medieval super late reply, but the Il Principe version has been updated so that they become City-States instead of Barb Cities. (Unless no dead CS to yoink, then they're barbs.)
Disconnection 13 jun 2023 om 10:59 
Will the free cities become city states after awhile?
Iska and Ismet  [auteur] 24 mrt 2023 om 20:19 
@Inverted uh maybe idk probably I want to

v4: Removed my ad-hoc local city happiness, loyalty just uses global happiness instead
Intervm 24 mrt 2023 om 13:20 
Could you make a separate mod for the "Rise and fall" mechanic from Stones to Stars?
Iska and Ismet  [auteur] 21 mrt 2023 om 7:27 
Also no changes to the AI <3
friend robocat 21 mrt 2023 om 1:14 
thank you for the changes
i guess the ai is now extra careful about expanding into far off corners of the map in the early game now. Or not.
Iska and Ismet  [auteur] 20 mrt 2023 om 7:46 
Okay, so, I didn't notice a change in speed but I have a pretty beefy computer, so if you want to turn off the pressure from foreign/domestic citizens, open up Iska_GetCityLoyalty.lua in the mod folder and change g_bIncludePressureFromCitizens (right at the top) to '= false' instead of '= true'. That should make it quick again.

As for war, this mod doesn't touch diplo at all, so I don't think it's this mod, or perhaps just confirmation bias.
friend robocat 19 mrt 2023 om 21:58 
noticing the AI declares less wars now
please fix this