Starship Troopers: Terran Command

Starship Troopers: Terran Command

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(4) 6-4 Uprising
   
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13.505 MB
15 mrt 2023 om 9:02
25 mrt 2023 om 21:48
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(4) 6-4 Uprising

In 1 verzameling van Scuba Cat
Roughneck 6-4 Campaign
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Omschrijving
Roughneck 6-4 land in Borskaya ready for some well deserved rest. But a group of Federation Extremists are ready to stage a coup. Looks like the 6-4 will have to delay their rest and put the safety of the Federation first!
31 opmerkingen
David Peres 5 jan om 10:21 
This might be the best mission I've played so far in this game, between official and workshop content. And the previous mission in the 6-4 series was just as good. Amazing mission design that seems to understand what works in this game sometimes even better than the devs themselves.
Only negative is that at the very end of this mission the game was crawling at about 15 fps average... never had such a performance hit on any other mission so far.
Still amazing.
Scuba Cat  [auteur] 2 jun 2023 om 0:58 
@xXInsanitYXx
I made 8 and 9 first as a story then decided to turn it into a larger campaign of 10 missions.
It's been in development since last November and my personal life is getting in the way at the minute :) worry
xXInsanitYXx 1 jun 2023 om 15:02 
Either way, im rooting for the series to be completed. Pretty fun scenarios, forcing us to think a little differently in approaches for each one.
xXInsanitYXx 1 jun 2023 om 15:00 
Just a thought, but one of three things happened, 1 reason as to why 5,6 and 7 are not currently available might be because scuba is still thinking of ways to make the story line work and needs more time to make it make sense, 2 being the way they are needing to set up the scenarios for the storyline are being... less then desirable to set up and work properly, or 3 being they might of forgot about them?
Jrtrue 31 mei 2023 om 22:32 
wheres missions 5 6 7?
Trickle Rick 8 mei 2023 om 11:11 
All around these missions are very impressive and makes clearing hives much less repetitive than in the original campaign. I hope to see more!
OldManOrion 21 apr 2023 om 15:50 
lol... figured it out... that last terminal that you capture near the construction site... you have to click on it.
OldManOrion 21 apr 2023 om 9:07 
I seem to be hung at the end. I may have missed a statement from the leader or something. I've cleared all insurgents, checked all the buildings, captured the terminal near the building under construction. All the secondary objectives disappear, then the primary objective show completed except the top on of "repel bug attacks." But they seem to keep coming with no end in site.

What did I miss?
Rooby 27 mrt 2023 om 6:21 
ah, I figured the Fleet Liaison problem has something to do with the setting, so I think just add the snipers would be nice, because right now they are not available.

One last question, I assume it's intentional to leave a few units behind to defend the bugs right? They get progressively stronger and 3 turrets cant hold them along with civil Guard.
I ended up have to make a major choke point on 2 sides with 1 SAW and Mk2 at each point to consistently fend them off (The Civil Guards positioning are also a bit too far forward imo)

Despite all my whinings, I loved the new version. I'm looking forward to your next one. :steamthumbsup:
Scuba Cat  [auteur] 27 mrt 2023 om 1:03 
@Rooby, The city is meant to be lived in and in perfect condition (Except the one building that's being demolished and the outskirts where there are bug attacks). It says in the opening cinematic that there's a lockdown, so all residents will be inside their houses as they aren't on the street.

Calling in airstrikes on civilian buildings feels too close to the entire reason you're killing the extremists; Because they were killing civilians.

So i'm sorry, I won't be adding the Fleet Liason to this mission. If you upgrade Power troopers to have the SAW, they make quick work of the turrets, and with the addition of snipers you should be able to outrange the turrets.