Total War: WARHAMMER III

Total War: WARHAMMER III

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Ye Olde Skool Gotrek and Felix! SFO Submod! Jack's Rebalance - (Original Mod Abandoned)
   
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7 Mar, 2023 @ 6:43am
2 Oct, 2023 @ 5:43am
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Ye Olde Skool Gotrek and Felix! SFO Submod! Jack's Rebalance - (Original Mod Abandoned)

In 1 collection by =[NK]= Col. Jack O'Neil
Mods Removed From Jack's WH3 SFO Mods
166 items
Description
So I really like the way Shawmuscle and Chapter serf implemented Gotrek and Felix. But I feel like the stats and boni from items that they have are a little too strong for my liking. Don't worry, they are still very good. In the picture above you can see puny Max level Tyrion's stats vs my nerfed Gotrex and Felix stats.

Just note as well, when you hover over the stats, you'll only see Gotrex's stats. Felix has individual stats, but he just hits a little less in almost all areas, but does have a slight bonus vs infantry, as opposed to Gotrex's bonus vs large that's shown.

This will work with my no upkeep submod, as well as the other mods that are on the SFO and vanilla mod page. There will still be more rebalancing to come. Will maybe add disciplined ability and other things.

- Removed recruitment from level 1 buildings
- Slightly reduced multiple stats from items and abilities
- Increased charge distance by 5 (40)
- Slightly increased mass
- Removed hitpoints in battle entities table (None of SFOs heroes have hitpoints in this table)
- Increase Felix hit ignore chance to 75 as per most other heroes (+5)
- Reduced jump attack chance to 20 (-50) (As per all other SFO heroes)
- Allowed can be bribed (As per most other SFO heroes)
- Increased base and AP damage slightly
- Reduced amount of units hit in splash attacks 8 (-7) - This means more damage to entities rather than split between more entities, and is more inline with other SFO heroes
- Slightly reduced passive stats from Wrymslayer blade hex and heroes blessing
- Switches Armored for Armour Piercing Melee UI bullet point
8 Comments
=[NK]= Col. Jack O'Neil  [author] 7 Oct, 2023 @ 12:09pm 
Yeah, well I already nerfed then quite a bit. Any more feedback?. I feel they are not invincible. I can reduce their items a touch.
Thợ Săn Trẻ Em 7 Oct, 2023 @ 9:27am 
The duo is freaking strong, if you manage to unlock all of their legendary items and their unique skills, they pretty much become a 1 man army. But i don't think they so OP that they broken the game. I usually pair them with mage lord to have some frontline hero who can tank and absorb some damage so my mage caster can have some time to cast their spells.
=[NK]= Col. Jack O'Neil  [author] 2 Oct, 2023 @ 5:43am 
Just pushed an update adding the Red Moon Inn as a recruitment building, and the SFO skills post the update. I've let chapter serf know about the things I've added, so he'll push them sometime.
=[NK]= Col. Jack O'Neil  [author] 25 Aug, 2023 @ 5:52pm 
I'm going to be doing another balance pass with this coming up. Anyone got any feedback please?
=[NK]= Col. Jack O'Neil  [author] 28 Jun, 2023 @ 10:30pm 
Reduced building slow from tier 3 to tier 2 for taverns, let me know if there is a faction that is getting them created at tier 1 or 3
=[NK]= Col. Jack O'Neil  [author] 16 Jun, 2023 @ 6:21am 
Hey guys!
I created a compatiblity with Thunderbarge and Gotrex and Felix mod, so that the buffs from Malakai link to the correct unit :)
https://steamproxy.net/sharedfiles/filedetails/?id=2990088840
Smooth 1 Jun, 2023 @ 10:05pm 
Really cool how you made them have separate stats despite being combined as one unit.
jiivee 9 Mar, 2023 @ 12:34pm 
Thanks, there guys were so op unkillable gods with that great mod :)