Source Filmmaker

Source Filmmaker

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TF2: High Poly Engineer
   
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Universe: Team Fortress
Model
Models: Character
Etiquetas: SFM, Engineer
Tamaño
Publicado el
Actualizado el
195.992 MB
4 MAR 2023 a las 17:42
15 MAY a las 19:34
2 notas sobre cambios ( ver )

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TF2: High Poly Engineer

Descripción
"The Engineer is engi-here."


Just a higher polycount texan.

Featuring:
  • High-poly
  • HWM (both original and Maxxy's head version)
  • Bodygroups for arms (gloved, bare and Gunslinger for each side)
  • Presets of emotions, phonemes, visemes
  • Voodoo-Cursed version as separate model (with and without exposed bones)
  • All textures are upscaled

Promo artists:

Goggleless Engineer head model belongs to Maxxy

GMod version

In case if you modifying the model and publishing it elsewhere, you can do whatever you want, just give full credits. But not for commercial purposes.

Search path:
High_Poly_Mercs\Engineer\Engineer.mdl
High_Poly_Mercs\Engineer\Engineer_Zombie.mdl
High_Poly_Mercs\Engineer\Engineer_Full_Face.mdl
High_Poly_Mercs\Engineer\Engineer_Full_Face_Zombie.mdl
Discusiones populares Ver todo (2)
2
10 MAR 2023 a las 12:52
Artwork
Arty Boi
0
1 ENE a las 13:02
Cosmetics Problem
Kid with a gun
37 comentarios
oopsboom24 5 JUL a las 13:40 
Only thing I'd like is for uber effects as a bodygroup or skin.
oopsboom24 5 JUL a las 13:39 
Y'know...
I've been using the regular HWM engineer model and working around to use the gunslinger. It's been taking me awhile, I've been subbed here for awhile and never noticed until now about the gunslinger bodygroup... xD
tyvm even if I missed it for like a year Lol.
Dr. Booty Ham Sandwich 10 JUN a las 19:32 
im having an issue with his eye texture, "ghost" irises are inside of the white of his eyes. Any way I can fix this?
engineer gaming 15 MAY a las 4:36 
engineer gaming
Fullcaber 31 MAR a las 17:49 
wat about demoman
arsolidsnake 10 MAR a las 15:41 
engineer without the goggles looks cursed
METALDASHER. 1 FEB a las 12:37 
can you do scout
sweetlitlbumblb 17 SEP 2023 a las 17:32 
you think you can make a model that simply adds the gunslinger for engineer?
SimulatedLecter 22 AGO 2023 a las 9:17 
i know this might sound strange but do you think you will try making high poly versions of the robot mercs?
[BR]Raonic 17 JUL 2023 a las 12:23 
The gunslinger's bones are broken; every time I try to rotate them they detach from the model. Is there any way to fix this?