Source Filmmaker

Source Filmmaker

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TF2: High Poly Engineer
   
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Universe: Team Fortress
Model
Models: Character
Mostra gli oggetti etichettati con tutti i termini selezionati: SFM, Engineer
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195.992 MB
4 mar 2023, ore 17:42
15 mag, ore 19:34
2 note di rilascio ( visualizza )

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TF2: High Poly Engineer

Descrizione
"The Engineer is engi-here."


Just a higher polycount texan.

Featuring:
  • High-poly
  • HWM (both original and Maxxy's head version)
  • Bodygroups for arms (gloved, bare and Gunslinger for each side)
  • Presets of emotions, phonemes, visemes
  • Voodoo-Cursed version as separate model (with and without exposed bones)
  • All textures are upscaled

Promo artists:

Goggleless Engineer head model belongs to Maxxy

GMod version

In case if you modifying the model and publishing it elsewhere, you can do whatever you want, just give full credits. But not for commercial purposes.

Search path:
High_Poly_Mercs\Engineer\Engineer.mdl
High_Poly_Mercs\Engineer\Engineer_Zombie.mdl
High_Poly_Mercs\Engineer\Engineer_Full_Face.mdl
High_Poly_Mercs\Engineer\Engineer_Full_Face_Zombie.mdl
Discussioni più popolari Visualizza tutte (2)
2
10 mar 2023, ore 12:52
Artwork
Arty Boi
0
1 gen, ore 13:02
Cosmetics Problem
Kid with a gun
37 commenti
oopsboom24 5 lug, ore 13:40 
Only thing I'd like is for uber effects as a bodygroup or skin.
oopsboom24 5 lug, ore 13:39 
Y'know...
I've been using the regular HWM engineer model and working around to use the gunslinger. It's been taking me awhile, I've been subbed here for awhile and never noticed until now about the gunslinger bodygroup... xD
tyvm even if I missed it for like a year Lol.
Dr. Booty Ham Sandwich 10 giu, ore 19:32 
im having an issue with his eye texture, "ghost" irises are inside of the white of his eyes. Any way I can fix this?
engineer gaming 15 mag, ore 4:36 
engineer gaming
Fullcaber 31 mar, ore 17:49 
wat about demoman
arsolidsnake 10 mar, ore 15:41 
engineer without the goggles looks cursed
METALDASHER. 1 feb, ore 12:37 
can you do scout
sweetlitlbumblb 17 set 2023, ore 17:32 
you think you can make a model that simply adds the gunslinger for engineer?
SimulatedLecter 22 ago 2023, ore 9:17 
i know this might sound strange but do you think you will try making high poly versions of the robot mercs?
[BR]Raonic 17 lug 2023, ore 12:23 
The gunslinger's bones are broken; every time I try to rotate them they detach from the model. Is there any way to fix this?