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Source Filmmaker

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TF2: High Poly Engineer
   
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Universe: Team Fortress
Model
Models: Character
Mots-clés : SFM, Engineer
Taille du fichier
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Mis à jour le
195.992 MB
4 mars 2023 à 17h42
15 mai à 19h34
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TF2: High Poly Engineer

Description
"The Engineer is engi-here."


Just a higher polycount texan.

Featuring:
  • High-poly
  • HWM (both original and Maxxy's head version)
  • Bodygroups for arms (gloved, bare and Gunslinger for each side)
  • Presets of emotions, phonemes, visemes
  • Voodoo-Cursed version as separate model (with and without exposed bones)
  • All textures are upscaled

Promo artists:

Goggleless Engineer head model belongs to Maxxy

GMod version

In case if you modifying the model and publishing it elsewhere, you can do whatever you want, just give full credits. But not for commercial purposes.

Search path:
High_Poly_Mercs\Engineer\Engineer.mdl
High_Poly_Mercs\Engineer\Engineer_Zombie.mdl
High_Poly_Mercs\Engineer\Engineer_Full_Face.mdl
High_Poly_Mercs\Engineer\Engineer_Full_Face_Zombie.mdl
Discussions populaires Tout voir (2)
2
10 mars 2023 à 12h52
Artwork
Arty Boi
0
1 janv. à 13h02
Cosmetics Problem
Kid with a gun
37 commentaires
oopsboom24 5 juil. à 13h40 
Only thing I'd like is for uber effects as a bodygroup or skin.
oopsboom24 5 juil. à 13h39 
Y'know...
I've been using the regular HWM engineer model and working around to use the gunslinger. It's been taking me awhile, I've been subbed here for awhile and never noticed until now about the gunslinger bodygroup... xD
tyvm even if I missed it for like a year Lol.
Dr. Booty Ham Sandwich 10 juin à 19h32 
im having an issue with his eye texture, "ghost" irises are inside of the white of his eyes. Any way I can fix this?
engineer gaming 15 mai à 4h36 
engineer gaming
Fullcaber 31 mars à 17h49 
wat about demoman
arsolidsnake 10 mars à 15h41 
engineer without the goggles looks cursed
METALDASHER. 1 févr. à 12h37 
can you do scout
sweetlitlbumblb 17 sept. 2023 à 17h32 
you think you can make a model that simply adds the gunslinger for engineer?
SimulatedLecter 22 aout 2023 à 9h17 
i know this might sound strange but do you think you will try making high poly versions of the robot mercs?
[BR]Raonic 17 juil. 2023 à 12h23 
The gunslinger's bones are broken; every time I try to rotate them they detach from the model. Is there any way to fix this?