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增加中暑和低温症的更改
失血意识限制最大10%时取消意识影响的减益(因为已经倒地且不会造成死亡)减少代码冗余
@丧尽天良 疾病大修我1.2之后就没玩过了,当时最大的问题是得病完全随机完全不考虑环境和状态,三天两头心脏病可能是运气不好(还有一种微小的可能是,你用了DLC的超凡基因免疫了原版疾病,导致了触发疾病的时候可选择数量变少,结果只能一直在mod添加的疾病里选择)