RimWorld

RimWorld

209 ratings
Malnutrition Reworked 1.5
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
43.094 KB
5 Dec, 2022 @ 11:31am
13 Apr @ 5:35am
3 Change Notes ( view )

Subscribe to download
Malnutrition Reworked 1.5

In 1 collection by GodlyAnnihilator
GodlyAnnihilator's Restored Mods
14 items
Description


A very simple mod that changes how the “Malnutrition”-Hediff works.

Malnutrition now takes three times as long to reach maximum severity, but give ever stronger debuffs. Rather than just dying a quick death they slowly detoriate, suffering a slow, uncertain death... but maybe you want to keep the prisoners malnutritioned so their escape becomes very unlikely.

It also changes how the unconsciousness of malnutritioned pawns work, instead of falling unconscious upon reaching Extreme Malnutrition they now need gradually more rest. A pawn with Minor Malnutrition now needs 1.5 times as much rest as a regular pawn, a pawn with Extreme Malnutrition needs 6 times as much rest.

At Trivial Malnutrition, the pawn has trouble performing difficult tasks: researching and mining. They also become more suspectible to infections, slowing immunity gain speed.

At Minor Malnutrition, these tasks become even harder. They also start to become weaker at combat, getting knocked out sooner.

At Moderate Malnutrition, pawns become dizzy, slowing them down even at less demanding work.

At Severe Malnutrition, pawns will start falling unconscious from exhaustion much more often.

At Extreme Malnutrition, pawns have become even slower and weaker and they will fall unconscious frequently. At this point they might die randomly at any point, but might survive up to three days.

Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2068523117&searchtext=

The mod works in 1.4 and 1.5 perfectly fine.








29 Comments
The Bard of Hearts 20 Sep @ 12:02am 
Hello. Firstly, thanks for all the mod work. I really like the idea behind this mod. Secondly, would it be at all possible to add an option or slider bar for just how long it takes to die of malnutrition? I like the effects and such, but it really almost feels too long. I seem to have had a raider with both legs blown off that has been starving for about a 1/4 of a year now.

Your description says its x3 the duration. Maybe x2 would be closer (in my opinion)?

If not, no worries. Again, thanks for being a code-monkey. (I used to been in an age long gone) Game on! :megamanjump:
Ixchael 3 Sep @ 12:12pm 
Hello, i was playing with "Diseases Overhauled [Adopted]", and found out that it is conflicting with this mod, because too changing malnutrition hediff. Is it possible to make it compatible without deleting xml from another mod? Load order doing nothing
GodlyAnnihilator  [author] 14 Apr @ 9:21pm 
Thank you for the kind words!
Despite doing the least I could do as my programmings skills are very limited, I find joy in that as some people like you appreciate it!
handfullofdust 14 Apr @ 1:40pm 
Mod resurrectors are the real VIPs.
GodlyAnnihilator  [author] 13 Apr @ 5:53am 
Have fun Michiko!
Michiko 13 Apr @ 5:50am 
Thank you for the update! I was waiting for this!
GodlyAnnihilator  [author] 13 Apr @ 5:33am 
Updated to 1.5!
No changes were needed, as the mod was working perfectly!
GravGunner 8 Apr @ 4:14pm 
Thank you :)
GodlyAnnihilator  [author] 8 Apr @ 8:19am 
When I have time I will check compatibility issues. But as long as 1.5 doesn't have any changes hunger wise, this mod will work as intended.
GravGunner 8 Apr @ 6:48am 
Will this be udated to 1.5 or is it obsolete? :)