Cities: Skylines

Cities: Skylines

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Concrete Highways Trumpet Interchange (Left)
   
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Assets: Intersection
File Size
Posted
1.215 MB
21 Feb, 2023 @ 10:56am
1 Change Note ( view )

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Concrete Highways Trumpet Interchange (Left)

In 1 collection by MaxFX
Concrete Highway Interchanges
13 items
Description
This is a Trumpet Interchange made with the 'Concrete Highway' assets from Clus. It's a 'free-flow system interchange', connecting a highway to a new highway.

NOTE! The road markings as well as the guardrails and chevron signs you see in the screenshots are saved into the asset. If you want these features to be visible in your game, you'll need to subscribe to the Intersection Marking Tool, as well as the props (listed on the right). If you do not care about these features then you do not need to subscribe to any of these (only the roads). In addition; If you also do not care about the markings then you do not need to subscribe to the Intersection Marking Tool mod either. The asset can be placed without issues without these props and mod.

NOTE! You need the BOB mod to switch the 'Light-Placeholders' that are on the concrete highways by default, into the 'New Street Light Highway' (see the last screenshot). You only have to do this once for the four different concrete highways this interchange is made of and it'll be applied to all segments on the entire map. The 'New Street Light Highway' is a Vanilla prop and allready part of your game.

NOTE! Several TM:PE options are saved into this asset as well. If you want those options availlable in your game you need to subscribe to the Traffic Manager mod. But the mod itself is not a requirement to place and use this interchange.

For more interchanges with Concrete Highway assets, check the collection.

- Cost: 34.780,-
- Maintenance: 467,-
- Size: 98x58
- Max. height: +4m
- Min. height: -4m
- Nodecount: 42
- Steepest slope: 3,6°
- Lane mathematics are applied for a good traffic flow.
- Lane connections have been applied.
- Speed limits are adjusted in the tight corners to more realistic values.
- No clipping lightposts/streetlights (lights going through roads situated above them)

- As always; flatten the entire area the blueprint/template covers.
- Smooth out the terrain after placing.
- To fully enjoy this interchange you need to subscribe to a couple of mods. These mods do not affect your games performance. They only add extra very handy tools to your game.

Because '3-lane highways' are the most commonly used highway type on maps, I've created this interchange to be connected (the highway ends on the interchange) to these 3-lane highways.

Enjoy!


Want to know how 'Lane mathemetics' work and how to use the functions of TM:PE? I recommend watching some of Biffa's traffic fixing video's on Youtube

Any comments, suggestions and/or feedback is much appreciated! And if you like this collection so much that you think others should see it as well, then please rate it!