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The AI will continue to research the technology, regardless of whether they are original to the game or not.
Mods that add other factions should work fine, the only thing that could happen is that that mod has its own priorities for that faction and is not affected by mine.
In general, any mod can affect the performance of a campaign to a lesser or greater extent. It also depends on a player's preferences, such as whether they prefer the AI to have tricks or not, whether they prefer the major factions to be dominant or whether they prefer Make it more like a sandbox, there are infinite combinations.
First of all, thank you for your work. As far as I can tell, your mods are the most promising, AI actually declaring war and took some settlements :D
Now I have some questions^^
Is it possible to make the AI behave a bit more aggresive like actually using the raid stance more often even when they are not at war?
And how does the AI work? If you have a mod that completely changes the tech-tree. Does your AI research the modded tech-tree?
What mods could potenitally interfere with your AI mods? Obviously the ones that changes the AI, but do faction mods or mods like Mixus Legendary Lords be a problem here?