Halo: The Master Chief Collection

Halo: The Master Chief Collection

286 ratings
Frozen Frontier - Custom Campaign Mission
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
380.494 MB
28 Jan, 2023 @ 7:00am
8 Mar @ 3:45pm
20 Change Notes ( view )
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Frozen Frontier - Custom Campaign Mission

In 2 collections by Skorly
Skorly's Halo Maps
9 items
Custom Singleplayer Maps
38 items
Description
The Covenant have taken control of a VERY strategically important barren wasteland. They shot down the Master Chief's Pelican. Something they'll soon regret, regret, regret!

This missions also features re-balanced a sandbox and AI. Non of the weapons are changed majorly, and still fill their original purpose. They're just generally a lot more effective now. Enemy AI has been changed to have more self preservation, while also being more aggressive. For balancing sake dual wielding has been taken out of this mod.

Weapon changes:

All:
- Plasma has been made slight more effective against shields while bullet weapons deal slightly less damage against shields.
- No dual wielding
- Player melee deals slightly less damage

Magnum:
+ Double damage (can preform the famous three-tap against lower ranking brutes!)
+ Slight more accurate
- Still no zoom
(Like CE pistol, without a zoom)

Assault rifle:
+ More damage
+ More accurate
(Good all around weapon now)

SMG:
+ Faster firing rate
+ More damage
- Less accurate
(Behaves a lot like CE Assault rifle)

Battle Rifle:
- More or less unchanged

Shotgun:
+ Deals more damage
+ Slight more range
- lot less spare ammo
(It's better now)

Sniper Rifle:
- Unchanged

Rocket Launcher
- Unchanged

Spartan Laser:
- Unchanged

Plasma Pistol:
+ Single shot can fire faster and is more effective
- Charged shots tracking and speed has been nerfed
- Single shot drains more charge %
(Slight less OP!)

Plasma Rifle:
+ Is now red, because Brutes
+ Projectiles as faster and more accurate
- Drains more charge %
- Yes, I know I could have just used the Brute Plasma Rifle, but I liked the cotract between the blue plasma and red rifle.
(behaves more like CE Plasma Rifle)

Mauler:
+ Now fires Spikes!
+ Has more range because of this
+ Faster firing speed
(I think Unreal Tournament fans will love this one!)

Spiker:
+ Damage has been doubled
- Sucks even more than before against shields
(Destroys unshielded targets, sucks against shields. Great precision weapon alternative)

Needler:
+ Now carries 32 rounds per... magazine?
+ Now has longer spikes because of this!
- Super combine does less damage
(behaves more like CE Needler. I only really changed this one because the short spikes annoyed me)

Carbine:
+ Can fire faster
- Deals less damage
(behaves a bit more like Halo 2 Carbine)

Brute Shot:
+ Can carry 6 extra rounds in reserve
(No change apart from that)

Beam Rifle:
- No change

Energy Sword:
- No Change

Gravity Hammer:
+ Higher blast radius (for players only, don't worry)

Frag:
- No change

Plasma Grenade:
- No change

Spike Grenade:
+ Explosive radius has been greatly increased. Now in line with frags explosive radius
+ Spike come out differently
- Explosive still deals ♥♥♥♥ damage lol
(Great for killing large groups Grunts, or taking out an enemy with low health in cover.)


Enemy Changes:

Grunts:
- Have slightly less health (this was done to make the non-headshot weapons more effective against them)

Jackals:
- Turned the Jackal Major shield orange by obligation
- Jackal Majors are more resistant to flinching
- Jackals are a lot better at using the Plasma Pistol

Brutes:
- Most ranks have a small buff in health (this is mostly done to compensate for stronger weapons)
- Unshielded Brutes take 40% less melee damage (done to make berserk more effective)
- Use Halo 2 berserk animations
- Captains now keep their helmets when they lose their armor
- Have a lot more self-preservation while also being more aggressive when not under fire
- New rank! The Brute Sniper

Hunters:
- Are more accurate
- Are more aggressive
- Turn faster
- Have slightly less health



I hope you enjoy the map, and if you encounter any bugs, make sure to let me know.


Have Fun!

Youtube: https://www.youtube.com/@skurly8689
Patreon: https://www.patreon.com/user?u=81296392
Popular Discussions View All (1)
0
5 Feb, 2023 @ 3:49am
PINNED: Bug Report
Skorly
74 Comments
Skorly  [author] 13 May @ 2:27am 
@Morbster I see what you mean haha. I just played the map, and was struggling with the jump myself. I think might have made the gap between the platforms when I redid the geometry a bit
Morbster 11 May @ 1:10pm 
I enjoyed this very much, although I have to say I almost lost my damn mind trying to jump from the last platform on to the area where the Jackals are before the Scarab battle.

Apart from the platforming, which unfortunately I have to say was absolutely atrocious and infuriating, this was another great map from you.

Just... please, maybe make the gaps between those bits of land you have to jump across a little closer together. I was genuinely chomping at the bit trying to gauge the distance on the last leap, and I still don't think it made any sense how I eventually got over to it. It felt like a pure fluke.
ilyg 9 May @ 8:26pm 
@Skorly Ohh gotcha. Sorry I got that wrong. I should have paid more attention.
Skorly  [author] 9 May @ 6:53pm 
@ilyg Thank you for your review! Great to hear that you enjoyed it. I would like to mention that the grav lift is optional in that part. You can walk around the whole mountain without using it. It's meant to be cheeky way to skip some encounters! :)
ilyg 9 May @ 6:37am 
[2/3]

It is a bit rough around the edges like some people have noted, however.

At the start of the level (before the tank section), there is some raised geometry and brute shots available to the user. Whether you intended to or not, these two elements suggest to an advanced player that they can use the brute shots to propel themselves up onto the raised geometry as a shortcut. However, what I found is that the geometry was just slightly too high for this, creating some annoyance. This is not a big deal admittedly, but it would be nice if the geometry was raised higher (to tell the player that using a grenade or Brute Shot shot would be futile) or lowered (to tell the player that this is possible.
ilyg 9 May @ 6:37am 
I greatly enjoyed this level!

One thing I really liked is the re-balanced weapons. Some mod makers use this as an opportunity to make everything (except you) overpowered; weapons do too much damage, enemies have too much health, too many enemies, etc. However, you handled the weapon re-balancing with grace--making them slightly more powerful without completely breaking everything, and I really appreciate that.

I also really like the smartly designed encounters. When I got to the tank section, I dreaded it because I figured there would be 20 or so of the most powerful vehicles and waves of them. But no, that's not what happened. Instead, you placed a reasonable amount of enemy vehicles on the map. The relief I felt when I noticed this was immeasurable.

[1/2]
Crema 6 Apr @ 10:15am 
Great map! Plenty of challenge and fun encounters. Loved playing it, well done!
Sublime6193 17 Mar @ 9:43am 
Absolutely awesome SP map. Great combat encounters and beautiful scenery. This is pretty much the definitive custom campaign map IMO.
Skorly  [author] 11 Mar @ 1:24pm 
@TheSlaY3R_ i can beat it roughly 20 minutes, but it obviously takes longer if you a lot. Just a warning, encounters are generally harder than normal Halo 3
TheSlaY3R_ 17 Feb @ 5:28pm 
About how long is this mission give or take if done in legendary? O.o