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Apart from the platforming, which unfortunately I have to say was absolutely atrocious and infuriating, this was another great map from you.
Just... please, maybe make the gaps between those bits of land you have to jump across a little closer together. I was genuinely chomping at the bit trying to gauge the distance on the last leap, and I still don't think it made any sense how I eventually got over to it. It felt like a pure fluke.
It is a bit rough around the edges like some people have noted, however.
At the start of the level (before the tank section), there is some raised geometry and brute shots available to the user. Whether you intended to or not, these two elements suggest to an advanced player that they can use the brute shots to propel themselves up onto the raised geometry as a shortcut. However, what I found is that the geometry was just slightly too high for this, creating some annoyance. This is not a big deal admittedly, but it would be nice if the geometry was raised higher (to tell the player that using a grenade or Brute Shot shot would be futile) or lowered (to tell the player that this is possible.
One thing I really liked is the re-balanced weapons. Some mod makers use this as an opportunity to make everything (except you) overpowered; weapons do too much damage, enemies have too much health, too many enemies, etc. However, you handled the weapon re-balancing with grace--making them slightly more powerful without completely breaking everything, and I really appreciate that.
I also really like the smartly designed encounters. When I got to the tank section, I dreaded it because I figured there would be 20 or so of the most powerful vehicles and waves of them. But no, that's not what happened. Instead, you placed a reasonable amount of enemy vehicles on the map. The relief I felt when I noticed this was immeasurable.
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