Total War: WARHAMMER III

Total War: WARHAMMER III

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Units Without Extra Requirements
   
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18 stycznia 2023 o 13:11
25 grudnia 2024 o 8:35
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Units Without Extra Requirements

W 2 kolekcjach stworzonych przez Incata
Total War Warhamer 3: Gameplay Mods
Przedmioty: 66
Multiplayer
Przedmioty: 79
Opis
This mod eliminates the additional building required for recruitment that some units have, 12 to be more exact.

This mod is a revision of my TWW2 mod Units Without Requirements CA removed a few, I finished the job ;)

This mod helps the AI to recruit these units more easily since many times they do not build these buildings (as usually happens with temple guards or ice trolls) (It also works for the player)

It is incompatible with any mod that modifies these units in the main_units_tables table (changes to recruit time, upkeep cost, recruit cost, size, etc.)

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
Komentarzy: 11
Shadowslasher 29 lutego 2024 o 23:44 
nice :steamhappy:
Incata  [autor] 29 lutego 2024 o 14:48 
@Shadowslasher updated
Shadowslasher 25 lutego 2024 o 3:48 
Update?
Incata  [autor] 8 listopada 2023 o 3:12 
@LOCK-OUT ;) No, only mods that modify the direct maintenance of each unit.
Not_My_Spiderman 7 listopada 2023 o 19:19 
@Incata

Thanks for this mod!

Question: Do mods that modify supply lines affect this? I don't know if that is the same as upkeep cost. Thank you for potential future response.
Zeta-0 2 listopada 2023 o 18:16 
Great, now can except more diversity for AI army. Also in WH3, Lizard's star chamber and black smith can not build on sub-settlement. I wonder if CA change this with intention and seldom see any player pointed it out.
Incata  [autor] 27 sierpnia 2023 o 23:22 
@Acetone :steamhappy:
Acetone 26 sierpnia 2023 o 5:52 
Worked like a charm in WH2. Now that I have WH3, it's a must have.
Bo55_Ku 6 marca 2023 o 17:23 
Okay
Incata  [autor] 6 marca 2023 o 3:03 
@Bo55_Ku I don't think it's advisable to use this with radious this mod modifies these units in the main_units_tables table (changes to recruit time, upkeep cost, recruit cost, size, etc.) If radious edits any of these values this mod will change them back to default, it is a very easy mod to do I can give you instructions if you want to do this for radious