RimWorld

RimWorld

245 ratings
Outer Rim - Galactic Empire
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Mod, 1.4, 1.5
File Size
Posted
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11.615 MB
16 Jan, 2023 @ 3:40pm
21 Apr @ 11:13am
11 Change Notes ( view )

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Outer Rim - Galactic Empire

In 2 collections by Neronix17
Outpost 21 Mods
50 items
Outer Rim
17 items
Description
This module for the Outer Rim series of mods covers anything specific to the Galactic Empire. Primarily the faction itself and anything needed for that.








Aside from anything listed for Outer Rim - Core I am not aware of any incompatibilities.


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • I have this great idea, will you do all the work?
    Nope, I have enough I want to do.
  • Does this mod follow Legends or Canon?
    The mod series follows its own lore as neither translates perfectly to RimWorld, that said it's primarily based on Canon with Legends where I want to include it, and rarely some fanon.
  • Why can't we have the All-In-One too?
    I'm not maintaining two versions of a mod and modularity is better for users with how RimWorld loads things.
  • How long has it taken to do all this by yourself?
    It's been in development since early 2019. So, a while.
  • Is this a Total Conversion?
    Nope! You can absolutely play it as one if you want to, but the end goal is more of an extension than replacement.
  • I can't find a specific building in the architect menu tab!
    This is one of the mods using my new sub-category system, which allows many more items to fit into a single architect tab, use the sub-category button to navigate the list of sub-categories.


- Neronix17 - Art, XML & C#.
- Lucasfilm & Disney for the basis of this mod, Star Wars. All of it.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
56 Comments
Trim SD 26 Jun @ 12:47pm 
Snow, Shadow, Dark? Maybe Purge/Inquisitor stuff?
General Shyguy 23 Mar @ 7:56pm 
You might want to outfit the officers with winter gear for colder maps, they're the entire reason empire traders keep running off after they enter the map for most of the year.
Aya 3 Mar @ 10:57pm 
Scenario description for the Galactic Empire does not match the resulting mechanics:

Description states "These pawns will stop arriving if the colony has 8 or more colonists already", but it continued sending pawns even after it exceeded a limit of 10.
Vykoju 7 Feb @ 6:53pm 
Whenever I spawn in help they end up spawning without weapons. Any ideas on why?
Blutdrachen 10 Jan @ 10:19am 
Snow Troopers?
Neronix17  [author] 5 Nov, 2023 @ 5:58am 
@Malikir - I'm not a teacher and this isn't the place for it, that's the sort of question the RimWorld discord is useful for.
Malikir 5 Nov, 2023 @ 1:24am 
What lines in the def files for weapons change their damage characteristics? Fiddling around with stuff to see what ridiculousness I can get up to but it's been awhile since ive messed with rimworld's file architecture.
Neronix17  [author] 23 Oct, 2023 @ 12:41am 
You tell me, cus there aren't.
HaloSpartanCats 22 Oct, 2023 @ 4:42pm 
why is there 2 empire factions
Neronix17  [author] 20 Sep, 2023 @ 10:35pm 
@Ninjastarthehumacaw - Read before you comment and you'd already have the answer.