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There is a update sandbox option that could help lowering it make it 50% faster to update nearby zombies.
All zombies, no matter their type, will begin sprinting at the same exact time. It will last sometimes for a second, other times it will last 5 seconds or more. Then all at the same time they'll go back to their normal speed based on their type. I have ferals, hulks, etc on the low side of population so they'll be mixed into the groups but when a crowd that I've got corralled all starts sprinting I have to pause the game asap, wait a moment, unpause, and sprint on the opposite direction hoping the crowd doesn't catch me.
This also happens when I pan the camera to my max distance, and I can observe zombies sprinting as their default movement, only to come back down to a normal speed when I approach.
I don't have any mods that are listed as incompatible so I'm unsure what the issue might be coming from; my only thought is that my mod list is fairly large so it might be a cpu/memory/resource issue?
I added vanilla traits and more traits support. In experimental
this has been fixed now it will only run it if zombie data is none exsistant