Stormworks: Build and Rescue

Stormworks: Build and Rescue

114 ratings
Serecraft 17 "Haukka" | SAR Boat
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File Size
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1.838 MB
4 Jan, 2023 @ 2:42pm
13 May, 2023 @ 8:36am
7 Change Notes ( view )

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Serecraft 17 "Haukka" | SAR Boat

In 1 collection by Kahrstrom
Kahrstrom's SAR Collection
14 items
Description
Presenting the Kahrstrom Marine Serecraft 17
Designed by Finnish Kewatec for the Icelandic Search and Rescue Association, the Serecraft 17 is a fast, self-righting rescue boat. Here brought into Stormworks with unique, modern systems making it as easy to use as it is effective when it comes to it.

Features
  • Fully self-righting hull.
  • Digital control systems with dual touch displays for plotter, radar, lights, alarms, CCTV and search camera.
  • RC deck crane.
  • VHF radio with DSC (emergency beacon).
  • Adjustable trim.
  • Dual waterjets with synced and split controls allowing for advanced manveuvers such as side-movement.
  • Actual moving water jet bucket and nozzle.
  • Digital displays for waterjet and engine status.
  • Automatic auxiliary generator.
  • Autopilot & emergency beacon locator.
  • High pressure fire pump with attachable hose.
  • OSC (On Scene Coordinator) seat with separate plotter.
  • Much, much more...

Specifications
Fuel: 2x 3100 l.
Range: 80 km @ 46 knots top speed / 90 km @ 30 knots cruising speed
Top Speed: 46 knots
Length: 15.00 m (hull) / 17.25 m (LOA)
Beam: 5.25 m
Weight: 9364 kg (dry weight)
Cost: $173652

Start-up Procedure
1. Turn the nav system key at the top panel. All displays should light up.
2. Start the engines by flipping the two switches below the screen.
3. Clutch in the engines at the panel to your right.
4. W/S controls both engines and water jets in synced mode. Press Spacebar to switch to split control mode. W/S now controls port side while Up/Down controls the starboard side. Press Spacebar again to switch back to synced mode and reset the water jets (this is useful for coming to a complete standstill as well, just double tap spacebar).

If you stumble upon any issues or have feedback, feel free to comment down below!

Credit
Radar Projection Map by Yu_Oshida
Gimbal Camera Stabilization & Heading Lock v1.1 by Geekness
Fully Configurable Autopilot by Tajin
ZE Modular Engine Controller by Uran_Wind
Emergency Beacon Finder by Cake

Do not re-upload this creation without my explicit permission, altered or not.
36 Comments
BomberEx 11 Feb @ 6:34pm 
Dude im not even gonna lie its so simple but thats so cool that the game broke the cooling but your boat design prevented the boat from combusting. Like I know it probably wasnt too hard to do but its almost like you predicted an issue with the cooling and said you know what I know it wont overheat and nobody would even know I put overheating protection but you never know what I'll put it in. I might be geeking out on nothing but I thought it was cool
Kahrstrom  [author] 24 Jan @ 1:00pm 
I think the pressurization update broke the cooling... It's the overheat protection kicking in that's making it bog down like that. Now that stuff is more stable without changes every 2 days I'll probably look into changing that up for a new solution.
BomberEx 24 Jan @ 10:09am 
For some reason it bogs down after a few minutes at full power
Linster01 25 Nov, 2023 @ 9:02pm 
;[.......
Gamer4Life 26 Jun, 2023 @ 7:18pm 
all this stuff but only one welding torch?
rempell 13 May, 2023 @ 12:07pm 
I misunderstood how lights function posting for anyone else: The greyscale screen is your lights menu. The arrows and center node are light switches! I feel silly not noticing but maybe someone else who feels silly can now know how to do it!

I can't find any other issues it works so well! I'm not sure why the on-scene display misfunctioned it must have been a fluke!

Thanks again!
Kahrstrom  [author] 13 May, 2023 @ 8:14am 
Great to hear you're enjoying it! I fixed the crane winch not retracting now, the power node wasn't connected properly for some reason.

The on-scene coordinator display has a separate on/off button just besides the screen, it's working as intended for me. Just press the button and the display should turn on.

The top bunk is ahum, a bit of a problem, yes ^^ I'll see what I can do about that.
rempell 1 May, 2023 @ 9:12am 
I'm seriously loving this! I'm having trouble with the On-SceneCoordinator displays. Nothing happens when I try to enable the display. Is there another way to access the side spot lights if I can't get the On-Scene chair working?

Bug: If you use the top bunk you can't get back out, lol.
rempell 30 Apr, 2023 @ 7:25pm 
This is really friggin sweet. All the details are mint!!

Does the small winch have a retract function? I cannot find it.

For others wondering how to control the crane, you need to grab the Radio Controller from a small drawer inside near the door.
Kahrstrom  [author] 13 Apr, 2023 @ 1:23pm 
Speed can be viewed at the map screen. It's the reading called SOG (Speed Over Ground). It's how it's usually done on real modern nav systems. As for the autopilot, put in the coordinates of your waypoint using the keyboard at the navigator's seat. The nav system will now show ETA, heading and distance to that waypoint. To activate the autopilot, use the assigned hotkey in the helmsman's seat. Press H to see the labelled keybinds, I can't remember from the top of my head which button it's bound to. You may need to hold the button down. Steering yourself will disable the autopilot.