RimWorld

RimWorld

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DBHGenes
   
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Mod, 1.4
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294.569 KB
29 Dec, 2022 @ 6:05pm
30 Dec, 2022 @ 4:33pm
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DBHGenes

Description
Add some genes related to Dubs Bad Hygiene to your game. Requires Biotech and Dubs Bad Hygiene.

Genes:
- Incredibly High / Very High / High / Normal / Low / No genes for thirst, bladder and hygiene
- x3 / x2 / x1.5 / x1 / x0.5 / x0 need fall rate respectively




Q&A

Q: Why?
A: I noticed the lack of DBH-related genes and I decided to address that

Q: There's a bug/error/problem/ect
A: After making sure this mod is to blame (i.e. test it with only this mod and the prerequisites), send me a bug report with hugslib log (very, very important) and I'll see what I can do

Q: Could you change or remove X?/Add settings?
A: I advise using the Cherry Picker and RIMMSQol mods. They're really useful if you want to do some changes to the mods you're using without waiting for the mod author to do said changes.

Q: I have new images for the genes/the preview
A: Contact me and I'll add your images with proper credits given in this description if I decide to swap my images with yours

Q: Why add genes that do not change the base rates?
A: Because they are meant to be used to cancel the other genes

Q: Do you plan to add more stuff?
A: Not currently

Q: Is that mod safe to add midgame?
A: My tests show that the mod is safe to add midgame even in heavily-modded saves (tested with ~350 mods)

Q: 1.5?
A: DBH must be updated first for that. As I write this, DBH isn't updated to 1.5 yet
20 Comments
FirePlox 31 Aug @ 3:44am 
1.5 when?
SariusSkelrets  [author] 9 Jun @ 5:55pm 
I'll update it soon. I got a busy week ahead so there might be a delay
Sir_Constor 9 Jun @ 2:50am 
this work in 1.5? dbh is already in 1.5
Demonic 23 Feb @ 7:03am 
2 years playing with DBH and I didn't think to search for something like this.

It's weird to me that some of the archite gene enhanced xenotypes still have bathroom related needs.

Any chance of integration with some of the xenotypes added by popular mods? I guess who has what is kinda personal preference so I don't know if that's even a good idea. But in general I feel like if you never eat you should never have to use the bathroom.
CTH2004 5 Aug, 2023 @ 1:50pm 
fair enough. For the dependency, I was just thinking something akin to your tox one. Either way, can't wait to see what (if anything) becomes of my comment!
SariusSkelrets  [author] 4 Aug, 2023 @ 6:41pm 
Creating radiation fragility and protection genes for Rimatomics is possible and I could do it some time in the future

However, a gene to require radiation is well above my current capabilities
CTH2004 4 Aug, 2023 @ 4:10pm 
Here's a question:

Could you make a version of this for Radiation and such (From Rimatomics)?

Basically more<->Less resistant to radiation, as well as even requiring radation! (To different degrees. One of them decreases necessary food as it converts radiation to nutrients)
Just a thought!
SariusSkelrets  [author] 3 May, 2023 @ 4:47pm 
There might be something else causing that because I also use that one to adjust multiple xenotypes spawns without issue

Still worth investigating if you don't mind giving more details
TurtleShroom 3 May, 2023 @ 2:33pm 
It was actually a multi-pronged failure, not just your Mod. The Xenotype Spawn Control Mod, combined with your Mod, caused it to fail.
SariusSkelrets  [author] 1 May, 2023 @ 2:49pm 
Wierd. I used both mods together for a long time without issue even during worldgen

You have any log? Tested with only these two and their prerequisites?