Halo: The Master Chief Collection

Halo: The Master Chief Collection

365 ratings
Extraction Point - Custom Campaign Mission
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
397.288 MB
26 Dec, 2022 @ 6:36am
6 Mar @ 6:23am
16 Change Notes ( view )
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Extraction Point - Custom Campaign Mission

In 2 collections by Skorly
Skorly's Halo Maps
9 items
Custom Singleplayer Maps
38 items
Description
The Master Chief has to get to Extraction Point. It's a long walk, and the Brutes aren't going to make this easy for him. Luckily he has help from his ODST buddies.

This map uses custom textures made by The Grim Dealer. They're great, and I would recommend them to anyone making a custom Halo map. You can download the source files here (you don't have to download these in order to play this mod): https://www.nexusmods.com/halothemasterchiefcollection/mods/2052


This missions also features re-balanced a sandbox and AI. Non of the weapons are changed majorly, and still fill their original purpose. They're just generally a lot more effective now. Enemy AI has been changed to have more self preservation, while also being more aggressive. For balancing sake dual wielding has been taken out of this mod.

Weapon changes:

All:
- Plasma has been made slight more effective against shields while bullet weapons deal slightly less damage against shields.
- No dual wielding
- Player melee deals slightly less damage

Magnum:
+ Double damage (can preform the famous three-tap against lower ranking brutes!)
+ Slight more accurate
- Still no zoom
(Like CE pistol, without a zoom)

Assault rifle:
+ More damage
+ More accurate
(Good all around weapon now)

SMG:
+ Faster firing rate
+ More damage
- Less accurate
(Behaves a lot like CE Assault rifle)

Battle Rifle:
- More or less unchanged

Shotgun:
+ Deals more damage
+ Slight more range
- lot less spare ammo
(It's better now)

Sniper Rifle:
- Unchanged

Rocket Launcher
- Unchanged

Spartan Laser:
- Unchanged

Plasma Pistol:
+ Single shot can fire faster and is more effective
- Charged shots tracking and speed has been nerfed
- Single shot drains more charge %
(Slight less OP!)

Plasma Rifle:
+ Is now red, because Brutes
+ Projectiles as faster and more accurate
- Drains more charge %
- Yes, I know I could have just used the Brute Plasma Rifle, but I liked the cotract between the blue plasma and red rifle.
(behaves more like CE Plasma Rifle)

Mauler:
+ Now fires Spikes!
+ Has more range because of this
+ Faster firing speed
(I think Unreal Tournament fans will love this one!)

Spiker:
+ Damage has been doubled
- Sucks even more than before against shields
(Destroys unshielded targets, sucks against shields. Great precision weapon alternative)

Needler:
+ Now carries 32 rounds per... magazine?
+ Now has longer spikes because of this!
- Super combine does less damage
(behaves more like CE Needler. I only really changed this one because the short spikes annoyed me)

Carbine:
+ Can fire faster
- Deals less damage
(behaves a bit more like Halo 2 Carbine)

Brute Shot:
+ Can carry 6 extra rounds in reserve
(No change apart from that)

Beam Rifle:
- No change

Energy Sword:
- No Change

Gravity Hammer:
+ Higher blast radius (for players only, don't worry)

Frag:
- No change

Plasma Grenade:
- No change

Spike Grenade:
+ Explosive radius has been greatly increased. Now in line with frags explosive radius
+ Spike come out differently
- Explosive still deals ♥♥♥♥ damage lol
(Great for killing large groups Grunts, or taking out an enemy with low health in cover.)


Enemy Changes:

Grunts:
- Have slightly less health (this was done to make the non-headshot weapons more effective against them)

Jackals:
- Turned the Jackal Major shield orange by obligation
- Jackal Majors are more resistant to flinching
- Jackals are a lot better at using the Plasma Pistol

Brutes:
- Most ranks have a small buff in health (this is mostly done to compensate for stronger weapons)
- Unshielded Brutes take 40% less melee damage (done to make berserk more effective)
- Use Halo 2 berserk animations
- Captains now keep their helmets when they lose their armor
- Have a lot more self-preservation while also being more aggressive when not under fire
- New rank! The Brute Sniper

Hunters:
- Are more accurate
- Are more aggressive
- Turn faster
- Have slightly less health



I hope you enjoy the map, and if you encounter any bugs, make sure to let me know.


Have Fun!

Youtube: https://www.youtube.com/@skurly8689
Patreon: https://www.patreon.com/user?u=81296392
Popular Discussions View All (1)
3
13 Oct, 2023 @ 6:07pm
PINNED: Bug Report
Skorly
47 Comments
Morbster 24 Apr @ 12:38pm 
Loved this!
Crema 20 Feb @ 6:34am 
Fun mission. AI pathfinding was a bit wonky at times, especially with vehicles, but I had a great time nonetheless!
miazmatic 12 Oct, 2023 @ 2:32am 
Overall very fun mission.

ODSTs have a tendency to not move into or beyond and area until you're well past it yourself. As I prefer fighting without having to try to keep them alive I don't actually mind that they stay back, but it did create some confusion when I thought they might be stuck (though by the final holdout I did see all the ones that I thought were left behind conga lining out of the earlier door to join us).

Funnily enough, it appears that if you're *too good* at keeping ODSTs alive, it seems to actually prevent the mission from being completed, as there can be more ODSTs than seats in the evac Pelican, and once they've all piled in you yourself are unable to get in with them (bug report submitted).
MaKaVeLiKdOcToR 14 Jul, 2023 @ 3:22am 
I had fun. Stupid ODST sucks to find their way but it was the same in halo 3 n e ways lool. Well made map brother.
crackerjap 25 May, 2023 @ 9:52pm 
cant believe that PC halo gets to go endless.... with mods wow.
KairuExplores 5 May, 2023 @ 7:49am 
Very well made, level design was top notch, scenarios provided fun challenge and especially the laser spartan laser brutes, super fun edition for what it is, 9/10
halocb26 22 Apr, 2023 @ 9:57pm 
Played through it on Legendary, thanks for providing a solid new mission to experience. Very well polished and makes me wish to have even more missions like these in the future.
Amritansh117 3 Mar, 2023 @ 2:29am 
I back here after playing this mod and oh man it feels so good. almost feels like a true bungie mission
ShepherdQ 25 Feb, 2023 @ 6:15pm 
actually one of the funnest mods i have played. It felt close to campaign level design and pacing. I felt like i was actually fighting along comrades in a daring escape. Truly amazing
Skorly  [author] 20 Feb, 2023 @ 10:16am 
@Dexter Grif Oh yeah thanks. I should really should fix that auto turret at one point. I thought I took all of the out of the map until I fixed it, but I guess I didn't