XCOM 2
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Psionic MEC Troopers Rework(ver 1.0)
   
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20 Dec, 2022 @ 8:48pm
31 Dec, 2022 @ 9:06pm
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Psionic MEC Troopers Rework(ver 1.0)

Description
This mode allows Psionic class (include Templars and Psi Operatives) to also receive MEC Troopers retrofits. Mental and physical are ones.

You may have been disappointed with one thing when running MEC Trooper at Enemy WIthin: Psionic soldiers must not be MEC trooper because of 'Mind Hates Matter'. But let's change the idea - if a healthy Matter has a healthy Mind, why can not a much healthier cyborg body have such a powerful Mind?

This mod is re-born as a powerful MEC Trooper at the sacrifice of your psi mod class.

Q&A
Q: How is it different from your existing mod?
A: They are not restricted by their Primary & Secondary weapons to use their Psionic Skills.Of course, I know this will break the balance as the MEC Troopers have access to a variety of primary weapons. However, in this older game, the balance adjustments could be addressed with additional mods.


Acquisition
SAME AS MEC- but use your psionic class.

1. Mechanized Warfare or Lost Towers must be completed first,
2. Research MEC Augmentation in the proving ground.
3. Build the MEC Foundry upgrade in the Proving Ground.

and Let your psi class undergo MEC Trooper augmentation surgery. You will then see options that have not been undone for other classes. - Focus OS systemp


Specializations- Focus OS system
Gain Focus during missions through the Psi-Focus Protocol, can be spent on powerful Psionic abilities.

Unlike the templars, Psionic MEC Troopers do not gain Focus by removing enemies from close combat. Instead, they acquire focus by overloading themselves with a unique skill:'psi-focus protocol.' Through the obtained focus, they activate the Momentum Protocol, which allows additional Momentum and multiple parries through it. This advantage is further enhanced with a continuous Rand via overdrive - the psi mec Trooper can stand firmly even in the intensified saturation that XCOM soldiers or other MECs will never overcome.

Psionic MEC Troopers will learn most psionic skills randomly, except for tanker of Melee Attack skills. Therefore, there is no fixed skill tree for them. However, most of their psi skills will not deny that they have a high synergy with their powerful mec body. I started a few examples through video.


Items
-PrimaryWeapon: sparkrifle, Shard Gauntlets(Templar's)
-SecondaryWeapon: bit, PsiAmp(Psiop's)

Psionic MEC Troopers use the same armour primary weapon and bit. However, most of them use their skills based on their focus, which has nothing to do with the weapon they have.Additionally, they can equip the Templar's Shard Gauntlets. In this case, they will be able to make active ranged psionic attacks with their Soul Fire ability.If you install the spark arsenal mod that makes bits non-essential on Sparks, can equip them with Psi amps as their sidearms to maximize their psionic potential.

+@ Please refrain from changing their secondary weapon to a Psiamp if you haven't installed the SparkArsenal mod. You will probably get an unexpected error.

Allowed class
The following Mod classes can be psi mec.(I tried to find as many WoTC psi classes as possible. Nevertheless, if there are any issues I am missing - I will add them as soon as they are verified.)

Psi Rookies WOTC
- Gifted

Rising Tides (WOTC)
- Marksman
- Berserker
- Gatherer

WotC Samurai Class
- Samurai

Necromancer Class - WOTC
- Necromancer

Warrior Of The Light (WOTC)
- Warrior Of The Light

[WotC]Puella Magi Class
- Puella Magi
- Fortis Magi
- Ascetic Magi

????
-???(has also Focus...so....This maaaay be possible)

If you would like additional Psi mec trooper conversion classes, add the following to this mod's XComGameCore.ini file.After changing the name in (desired class name)
+UsablePairs=(MecClass=RM_PuellaMecTrooper, WeaponClass=, OriginalClass= (desired class name), CharTemplateName=Soldier)


Credits
Mana for basically providing the critical assets that let this mod exist at all.

Musashi for providing major help on adding animation work to the SPARK animations. (Otherwise MEC troopers wouldn't be able to open their eyes!)

Spart117MC for offering to make a base augment set of cosmetics that I'll be using for this mod as soon as the highlander updates with the support I need for that. (Weirdly enough completely demolishing a unit's internals to rebuild it for the MEC trooper to work at all didn't need highlander support in of itself: I just needed it to help smooth out other stuff)

and RealityMachina completed all the basic systems of mec. I pay homage to his creativity and efforts. If he did not release these mods - I could not do anything.

Known issues:
1. The class cannot be used in Skirmisher+ mode. because there is an instantaneous and unexplained crash. (In fact, I hesitated to upload the class for almost several months because of this problem, but this error does not occur in a normal game environment.)

Supported languages
English- Translation by Myself
Popular Discussions View All (1)
0
31 Dec, 2022 @ 8:45pm
Psionic MEC Troopers Abilities
Alterd-Rushnano
30 Comments
mayrenise123 21 Apr @ 10:40am 
bro is this even good for Lwtoc?
Kfirar 14 Apr @ 9:01am 
Hello, is this mod compatible with lwotc?
Mr. Harriott 23 Feb @ 2:59pm 
To answer my own earlier question, I figured it out using WOTC Ability Editor and Ctrl+F-ing some of the content/script files for this mod. To change it to a 1-turn cooldown, similar to base Templar Rend, install [WOTC] Ability Editor and go to the XComAbilityEditor.ini file in the WOTC Ability Editor config folder. Add this line to the config file:

+Abilities = (AbilityName=MecWave, Cooldown=1)

Also, thanks to TrooperCoon for the advice on how to run it with LWOTC, and most of all thanks to Alterd-Rushnano for making this awesome mod!
Mr. Harriott 22 Feb @ 7:36pm 
Is there a way to edit the Rend ability so that it doesn't have a 5-turn cooldown?
Bofrab 21 Feb @ 4:29pm 
Does this mod work alongside the mods Chimera Classes and Chimera Heros?
BitingWind 31 Jan @ 8:42am 
Four, your shields do not recharge once you lose them, you lose them forever. Five, you can deploy just one of these on a mission and they will get it done with barely any trouble. Another thing to mention is for those who are wary about using focus os, you have can get soul steal to heal the damage done. Also due to a bug do not be surprised if your soldier scrunches into a squarish shape, they can still quite effectively get the job done.
BitingWind 31 Jan @ 8:42am 
For those who are wandering around and stumbled across this mod, there are a lot of things to note. One, your psi mec soldier their main melee is not like a templar instead it functions like EW mec trooper. Two, you can unlock the rend ability that templar are famous for, but be careful as it has a five turn cooldown. Three, there is actually more than one way to earn focus: grief protocol (anytime your soldier is attacked they receive one focus), focus os system (deal two damage to yourself it, bypasses armor, and gain one focus, two if grief protocol was chosen), psionic assault (able to use rend ability, if a kill was done with rend, you will receive one focus), rendstorm protocol (if an enemy get to close to you get a free melee attack it is essentially bladestorm, if you kill someone with this ability you gain one focus).
Kinsect 19 Sep, 2023 @ 3:31pm 
Can this work with Biotics and the Blutenge classes?
Samular Saber 27 Jun, 2023 @ 12:26pm 
can we use this alongside Psionics Overhaul
TrooperCoon 21 Apr, 2023 @ 6:19am 
to use this mod with LWOTC MEC Troopers, go the the xcomgamecore.ini and replace the [PlayableMECTroopers.UIChooseMec] with [MECTroopersLWOTC.UIChooseMec] instead
i think it should work after that