RimWorld
95 beoordelingen
Moonjelly Race (Continued)
3
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.4, 1.5, 1.6
Bestandsgrootte
Geplaatst op
Bijgewerkt op
1.090 MB
18 dec 2022 om 6:42
14 jul om 19:40
10 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Moonjelly Race (Continued)

In 2 verzamelingen van Zaljerem
Zal's Continued Mods
549 items
Race Mods
63 items
Omschrijving
*** NOTICE ***

I don't currently have a lot of interest in updating race mods I don't personally use or have an vested interest in. It is likely a great many of these mods will not see a further update. Anyone is welcome to take what I have posted and continue it further. Please credit the original author (crediting me is not necessary but a mention of my custodianship is always appreciated).

Thank you for your understanding.

*** END NOTICE ***


Original mod by Benji aka Cute Twink
https://steamproxy.net/sharedfiles/filedetails/?id=2534483347
If the original author requests it, I will remove this update.

Moonjelly Xenotype by Seanggag
https://steamproxy.net/sharedfiles/filedetails/?id=3030254580

--

For the Moonjellies' regeneration abilities, you will need the Community Framework mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2585162118

[1.4 only] Supports Vanilla Expanded Achievements:
https://steamproxy.net/sharedfiles/filedetails/?id=2288125657

Korean translation now included. (Thank you Seanggag!)

--

Original mod notes (1.3):

Adds the Moonjellies: A diminutive race of jellyfish-like beings.

Lore:

The Moonjellies are small, friendly, and gelatinous. Widely revered throughout the universe for their astounding medical capabilities, many people make pilgrimages to the lush moonjelly homeworlds as a last resort from life-threatening illnesses.

Unfortunately the moonjelly's kindly nature is often exploited. Many moonjellies end up captured and forced to do medical labour, or worse, hunted for their valuable healing mucus. Will your colony be a safehaven for any wandering moonjellies? Or will they be on a never ending priority 1 medical and butchered when they have a mental break? Time to find out!

Attributes:

Advantages:
+ Moonjellies are super speedy! They zip around the map much faster than a human.
+ Greatly increased medical speed and tend quality!
+ Toxic immunity, and increased immune speed!
+ Anaesthesia-Inducing basic melee attacks

+ Moonjellies can use their inherent healing proteins to regenerate lost parts and recover from permanent wounds. This can happen once every 1-5 days and will knock the jelly out for a while as their body recovers. Be careful this doesn't happen at the wrong moment!

Drawbacks:
- Small carrying capacity
- Extremely fragile in combat
- More sensitive to temperatures

Other details:

Moonjellies are carnivores and will only eat meat
Able to wear any apparel
Drops unique medicine items on butchering
Unique race name generation
Spawns in starting colonists, as an NPC tribe, and as wanderers and slaves
49 opmerkingen
Aeolys 24 jul om 14:56 
What does "Exception in ConfigErrors() of MoonjellyBlackmarket: System.NullReferenceException: Object reference not set to an instance of an object" mean?
Kursed_Knight 8 aug 2024 om 5:02 
Update: Yep, it was NL face animation causing the jellies to go headless. Turns out disabling facial animations in the mod settings is just a click away, and now I have my cute jellies running around with heads. Commenting just in case someone who runs NL face animations (needed for ratkin face animations and Moelotl race facial animations) suddenly find their jellies headless.
Kursed_Knight 8 aug 2024 om 4:28 
I have a slight problem with the mod. It seems that every single moonjelly that my game spawns are completely headless. The xenotype mod mentioned being incompatible with NL face animation, which I have installed. could that be the case?
Pretty Silly CatGirl 23 jun 2024 om 23:43 
Thank you for your quick update! It's now working! <3
Zaljerem  [auteur] 7 jun 2024 om 18:10 
Thanks for the report, pushed an update to fix that. Hopefully that's the last ...
Pretty Silly CatGirl 7 jun 2024 om 17:47 
I can't seem to pick the heartjelly head type because it shows up as the drill type for me. I'm using EPC, btw.
Kihtan 31 mei 2024 om 10:16 
I thought thats how it was supposed to be. Cause they are biologically basic and can regenerate their head anyway.
Zaljerem  [auteur] 30 mei 2024 om 13:45 
Thanks for the report, I just pushed a fix, I appreciate your patience!
蒙特雷旅行者 29 mei 2024 om 13:48 
hello , I’ve found a mistake . that is the head of moonjelly disappears so they walk as if they are living dead
Nuke41 14 dec 2023 om 2:18 
I appreciate the reply. I'm not fimillair with the difficulties of coding, but I'm sure it's a genuine problem that requires extreme teduise measures to resolve.