RimWorld

RimWorld

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Moonjelly Race (Continued)
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.002 MB
18 Dec, 2022 @ 6:42am
7 Jun @ 6:10pm
9 Change Notes ( view )

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Moonjelly Race (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
439 items
Race Mods
51 items
Description
*** NOTICE ***

I don't currently have a lot of interest in updating race mods I don't personally use or have an vested interest in. It is likely a great many of these mods will not see a further update. Anyone is welcome to take what I have posted and continue it further. Please credit the original author (crediting me is not necessary but a mention of my custodianship is always appreciated).

Thank you for your understanding.

*** END NOTICE ***


Original mod by Benji aka Cute Twink
https://steamproxy.net/sharedfiles/filedetails/?id=2534483347
If the original author requests it, I will remove this update.

Moonjelly Xenotype by Seanggag
https://steamproxy.net/sharedfiles/filedetails/?id=3030254580

--

For the Moonjellies' regeneration abilities, you will need the Community Framework mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2585162118

[1.4 only] Supports Vanilla Expanded Achievements:
https://steamproxy.net/sharedfiles/filedetails/?id=2288125657

Korean translation now included. (Thank you Seanggag!)

--

Original mod notes (1.3):

Adds the Moonjellies: A diminutive race of jellyfish-like beings.

Lore:

The Moonjellies are small, friendly, and gelatinous. Widely revered throughout the universe for their astounding medical capabilities, many people make pilgrimages to the lush moonjelly homeworlds as a last resort from life-threatening illnesses.

Unfortunately the moonjelly's kindly nature is often exploited. Many moonjellies end up captured and forced to do medical labour, or worse, hunted for their valuable healing mucus. Will your colony be a safehaven for any wandering moonjellies? Or will they be on a never ending priority 1 medical and butchered when they have a mental break? Time to find out!

Attributes:

Advantages:
+ Moonjellies are super speedy! They zip around the map much faster than a human.
+ Greatly increased medical speed and tend quality!
+ Toxic immunity, and increased immune speed!
+ Anaesthesia-Inducing basic melee attacks

+ Moonjellies can use their inherent healing proteins to regenerate lost parts and recover from permanent wounds. This can happen once every 1-5 days and will knock the jelly out for a while as their body recovers. Be careful this doesn't happen at the wrong moment!

Drawbacks:
- Small carrying capacity
- Extremely fragile in combat
- More sensitive to temperatures

Other details:

Moonjellies are carnivores and will only eat meat
Able to wear any apparel
Drops unique medicine items on butchering
Unique race name generation
Spawns in starting colonists, as an NPC tribe, and as wanderers and slaves
46 Comments
Pretty Silly CatGirl 23 Jun @ 11:43pm 
Thank you for your quick update! It's now working! <3
Zaljerem  [author] 7 Jun @ 6:10pm 
Thanks for the report, pushed an update to fix that. Hopefully that's the last ...
Pretty Silly CatGirl 7 Jun @ 5:47pm 
I can't seem to pick the heartjelly head type because it shows up as the drill type for me. I'm using EPC, btw.
Kihtan 31 May @ 10:16am 
I thought thats how it was supposed to be. Cause they are biologically basic and can regenerate their head anyway.
Zaljerem  [author] 30 May @ 1:45pm 
Thanks for the report, I just pushed a fix, I appreciate your patience!
蒙特雷旅行者 29 May @ 1:48pm 
hello , I’ve found a mistake . that is the head of moonjelly disappears so they walk as if they are living dead
Nuke41 14 Dec, 2023 @ 2:18am 
I appreciate the reply. I'm not fimillair with the difficulties of coding, but I'm sure it's a genuine problem that requires extreme teduise measures to resolve.
Zaljerem  [author] 13 Dec, 2023 @ 8:01am 
Regen has been spotty in my testing as well and I'm not sure what to do about it. It uses the Community Framework linked above for that functionality, I'll take another look at this soon.
Nuke41 31 Oct, 2023 @ 10:56pm 
I believe the Moon Jellies limb regeneration is not working correctly. I'm currently on a play through with the Moon Jelly Continued mod for the first time, my Moon Jelly colonist has lost a limb during a raid, and according tot he description, there limbs would grow back after 1-5 days. It's been 5+ days and the lost leg has not regenerated. Not even the scar on the bell limb.
Zaljerem  [author] 3 Sep, 2023 @ 8:21am 
Nice! I'll link to it momentarily.