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Yes, I use the Children's Drawing mod. I wasn't aware, they are restricted to floor types. I believed, it was indoor/outdoor based.
@cyanobot
Thank you, I'll see if I can find the "allowed" floors and patch something for my needs.
I'm not likely to add tighter restrictions on toddler drawing areas than on child drawing in vanilla Biotech. I _believe_ I added the same restrictions on floor types that children have.
@ColossalFossil
Baby gates are definitely on the backburner list.
@Bunuffin
Thank you for the report, I've made a note and will look into it.
I am using Niilo's QoL with the germ feature and quarantine beds, that may be the problem.
@cyanobot - Another idea for the backburner could be baby gates or toddler pens. :) It would be a realistic solution for Zairya's issue and play into child proofing a base when you implement the ability for them to cause mischief.
Another very helpful thing would be, if the floor drawing could be limetted to a floor type or make a floor type preferred.
For some reason my little mousleings like to doodle in my public toilets... or around the large table in the tavern... okay, the latter is actually a bit cute... they doodled shrek taking down a castle tower xD
Thanks for letting me know - I probably won't get any more modding done before the new year at this point, but I'm still noting down things that need fixing.
I can add a toggle to the "putting to bed" notifications in Toddlers, that won't take long so it'll go near the top of my to do list. (Won't change vanilla, but should suit your needs.) The error is almost certainly an interaction of some kind so it will take me longer to track down, but I've made a note.
Merry Christmas
I'm still playing with Mousekin Race and handling babies is a bit... hard at times. But it's pretty fun thanks to your toddler mod and the baby apparel.
But do you know a mod or could add the option to prevent the message each time a pawn is putting a baby into bed? I have 3-6 babies and it's pretty annyoing. I saw a mod doing that months ago but can't remember the name.
There's also a red error I'd like to report. It could be related to my researchpal-like research organizier or I screwed something over with rimmsqol/ one of my private patches.
https://gist.github.com/HugsLibRecordKeeper/613932c20e17f8a2fed4200a0243e6ce
But so far, I didn't notice something being off while playing.
Merry christmas and happy new year o/
Yeah, 1.5 is not compatible with HAR yet. I've nearly cleared the stack of more urgent bugfixes so I'm hoping to start working on the HAR compatibility this coming week. Thanks for the report.
Verse.PatchOperationAdd(xpath="Defs/AlienRace.ThingDef_AlienRace[defName="ReviaRaceAlien"]/alienRace/generalSettings/alienPartGenerator/bodyAddons/li[path="Things/Ears/EarLeft"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Revia Race): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\2903359152\1.5\Patches\HAR_Races.xml