Total War: WARHAMMER III

Total War: WARHAMMER III

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SFO w/ Warband Upgrades Ultimate (Scorched Earth functional)
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Tags: mod
File Size
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533.041 KB
16 Dec, 2022 @ 11:13pm
20 Jun @ 8:48am
60 Change Notes ( view )

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SFO w/ Warband Upgrades Ultimate (Scorched Earth functional)

Description
This mod extends the warband upgrade system to all SFO factions.


I can't live without the Warband Upgrades, so I wanted people playing SFO to have the option as well.


Credit to Bagholder for making the basis of this mod and Puddles for teaching me how to make use of it.


Best if used with Shazbot's Community Mod Manager. No longer works with Bagholder's Cross Race mod.



Please leave feedback if you think anything should be changed.


Known-Compatibility Issues: Dwarf Thunderbarge breaks a copter path (investigating). The RoR warband upgrade mod completely incompatible. For it to work, I would have to redo that mod to work with this mod from the ground up. I believe the Better Alliance mod by Bagholder is also still incompatible.

Once more working on the SFO Additional Units submod, which will be released as a part of the Warband Mod Compilation by Bagholder and I:

https://steamproxy.net/workshop/filedetails/?id=3166112259


Current Progress: Complete!

Empire: Implemented
Dwarves: Implemented
Greenskins: Implemented
High Elves: Implemented
Bretonnia: Implemented
Dark Elves: Implemented
Wood Elves: Implemented
Cathay: Implemented, mostly thanks to Bagholder
Ogres: Mostly Completed by Bagholder
Norsca: Implemented
Beastmen: Implemented
Rat-Shaped Beastmen: Implemented
Kislev: Implemented
Lizardmen: Implemented
Vamp Counts: Implemented
Vamp Coast: Implemented
Tomb Kings: Implemented
Khorne: Implemented
Nurgle: Implemented
Tzeentch: Implemented
Slaanesh: Implemented
Warriors/Champions of Chaos: Should be complete
Chaos Dwarves: Completed by Bagholder
349 Comments
Last of the Romans  [author] 11 Jul @ 10:30am 
@Crescidious it is an unintended side-effect that we currently don't have a fix for. I believe a fix would require a script, which would interfere with multiplayer games, so it may never be viable.
LukelearMissile 9 Jul @ 3:20am 
seems to be missing units from empire, dwarf, and lizardmen
Crescidious 27 Jun @ 2:32am 
In SFO you can only have 1 legendary unit, is this suppose to be bypassed?
Bowen Drago Nero 23 Jun @ 12:55am 
also new tanks and ships
genericplayer12345 20 Jun @ 8:34pm 
Yeah, the new Empire units aren't available in the upgrade tree - Hochland Long Rifles and Nuln Ironsides both.
Last of the Romans  [author] 20 Jun @ 11:16am 
@酸柠檬 I'll look into it
酸柠檬 20 Jun @ 10:37am 
:steamthumbsup:Thank you to the mod authors for the update. But Handgunners cannot upgrade to Nuln Ironsides.
TheBakedBurrito 20 Jun @ 9:51am 
Sweet, adding this to the Beastmen campaign.
This is more a question then anything but with Norsca can you turn your Regular Marauders into a chaos gods marauders or is that Chaos faction only ?
HellForce 19 Jun @ 10:45am 
Can you please make a submod with special units upgrades for sfo (like ror,grudge units) ? there is a mod but its outdated