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Beat Your Prisoners (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5
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15 déc. 2022 à 12h57
20 mars à 15h06
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Beat Your Prisoners (Continued)

Dans 1 collection faite par Mlie
Mlie's resurrected mods
855 objets
Description

Update of Captain Muscles (Nathan Harbour)s mod
https://steamproxy.net/sharedfiles/filedetails/?id=2380798255

- Prisoners now also get beaten to reduce their will, thanks Virstag for the added functionality.
- The positive torture precepts in War Crimes Expanded 2 Core now nullifies the bad thoughts of beating prisoners



[dsc.gg]
[github.com]



Beat Your Prisoners lets you... well, beat the hell out of your prisoners. You can use this to speed up recruitment time, train melee skill, or purely for amusement.

As always, I appreciate any feedback you can give on this mod. For this one I could especially use feedback on balance aspects, such as whether beatings need to be more/less effective, are the mood penalties reasonable, do prisoners fight back or prison break too often, etc.

Details


Adds a new work type called "Break". Pawns set to break will occasionally go beat up prisoners who are marked for "Reduce Resistance". This will reduce the resistance of the prisoner in addition to any recruiting being done by wardens.

Prisoners may fight back depending on their traits and melee skill. If they fight back, the beating will last until they are downed.

If the prisoner should down their assailant, there is a 50% chance they will immediately trigger a prison break, so make sure your breakers are well armed and/or capable fighters.

When the beating is complete, the prisoners resistance will be reduced based on the pain received during the beating, the negotiation skill of the breaker, and the traits of both the prisoner and the breaker.

Beating prisoners gives a stackable colony-wide mood penalty to most colonists.

Prisoners will only be beaten when at full health, and breakers will deliver no more than 2 beatings in 24 hours.

Base chance of fighting back (checked on each attack received):
(5% + (2% x melee skill))

Traits that affect beatings:
Masochist - Loves to be beaten, will never fight back, easier to "break".
Wimp - Greater mood penalty from being beaten, less likely to fight back, less effective at breaking, easier to break.
Kind - Greater mood penalty when prisoner beaten, less likely to fight back, less effective at breaking.
Brawler - Loves to give beatings, more likely to fight back, more effective at breaking, harder to break.
Bloodlust - Mood buff when prisoner beaten, loves to give beatings, more likely to fight back, more effective at breaking, harder to break.
Psychopath - More effective at breaking, harder to break.
Tough - Harder to break.


F.A.Q.


Q. Can you add feature X?
A. Join my Discord server (button somewhere below) and request new features there.

Credits


Concept and design: PistFissed
Coding: Captain Muscles

Mods by Captain Muscles










  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


80 commentaires
Suspicious_Salary 18 sept. à 9h12 
You're a monster, I love it.
走火入死 6 sept. à 7h04 
beat the s h i t out of them
Mlie  [créateur] 1 sept. à 12h26 
@dlwocnd124 Please see the Reporting Issues section described above
dlwocnd124 1 sept. à 12h22 
not working
wizardofmagicmemes 21 avr. à 11h36 
Thank you for keeping this mod alive you're amazing!!!
Mlie  [créateur] 30 mars à 22h36 
@solace Just have your warden equipped with the weapon
solace 30 mars à 16h33 
How do I use weapons against my prisoners? I have a metal baseball bat and I want to beat them down with it so they will join my wonderful terrorist colony quickly, in which they'd be researching away in a small shack until the opportunity arises and they can sacrifice themselves by being psychically attached with boomalope modules and rushing into the frontlines with a spear strapped with explosives. Also, if you can use weapon, does it make the recruiting work faster?
Yamyam 22 mars à 3h02 
@allisonpowell83 most people will do anything to avoid future beatings
allisonpowell83 6 mars à 19h30 
I don't really get how being beaten makes you want to join your beaters colony lol
oinko sploinko 4 mars à 10h00 
Option to manually order a beating maybe? That way it's easier to beat them to the brink of death without accidentally killing them by using manual attacks.