Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Districts don't Remove Features(Including Natural Wonders)
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Type: Mod
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3.389 KB
10 dez. 2022 às 19:46
8 set. 2023 às 1:27
3 notas de alterações ( ver )

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Districts don't Remove Features(Including Natural Wonders)

Descrição
This mod allows all districts to be built on all features without removing it (Including Natural Wonders).

For example, you can build industrial zone on fissure, and then build campus and aqueduct adjacent to it. Thus you can have the best adjacent bonus.

This mod can work well with any new districts or features added by other mods. You can tell us your problems here.

Included in collection Nea's mechanism improvements

Mod Support

Discussões Populares Ver todos (1)
2
23 ago. 2023 às 0:49
救救epic孩子,来个网盘链接吧
7758521
73 comentários
Cookies0921 14 de ago. às 3:07 
资源上盖区域的Mod应该怎么写鸭:steamsad:数据库表真看不明白:steamsad:
黑光_G门  [autor] 31 de jul. às 20:33 
这个mod对加载速度影响并不大才对,数据库加载是极快的,慢的是美术资源模型资源
Kunsmendon 31 de jul. às 1:40 
想法是很好的;只不过把所有区域和地貌组合起来,modifier就堆的和屎山一样,其中还有很多并不会用到的组合形式,严重影响了加载速度。如果能进行优化删繁,效果会好很多
lgawg 25 de jul. às 3:29 
自然奇观白沙漠上面拍的圣地不能吃到职业道德的加成
AA芙糕洛斯和金苹果 6 de jul. às 0:22 
@dududu2333 已经有个mod能在资源上盖区域了,不过那个mod很容易冲突导致需要古典和以后开局才能使用
DieEvenHarder 27 de jun. às 10:25 
Rly love this mod.
Can you make it so that builder improvements don't get removed?
嘟嘟嘟2333 19 de abr. às 5:35 
请问作者资源上盖区域Mod做好了没?
2990301314 2 de mar. às 4:10 
有可能生效的不是你的mod
2990301314 2 de mar. às 4:09 
我这里地貌不移除,但是奇观旁边区域没加成,奇观里也不可以建城
一伊逝,吾亦逝 25 de jan. às 5:53 
不起作用了,无论是可通行不可通行自然奇观还是树林雨林