Sid Meier's Civilization V

Sid Meier's Civilization V

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The Holy Roman Empire
   
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11.290 MB
22 Jul, 2014 @ 4:28pm
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The Holy Roman Empire

In 1 collection by Bubblegum
Tarmont's Civilizations
31 items
Description
Adds the Holy Roman Empire, with Frederick Barbarossa as its ruler, for Civilization V with all the expansions.

Investiture Controversy:
Disbanding Missionaries in Puppeted cities will make that city produce 30% more Faith and +1 Faith for every 5 improved plots for as long as it remain a Puppet, and it will immediately claim nearby tiles.

Appoint Antipope:
May support an Antipope by consuming Faith per turn. While you have an active Antipope, you will receive gold equal your Faith generation, and you receive +1 Happiness for each 80 Faith you have. The cost for acquiring plots in cities is also lowered by 25%. Once you have 0 faith, the Antipope will be deposed.

Grant Fief:
May not be built on the Capital. The city will become a Puppet, and should it be annexed this building will be destroyed. This city will provide units for you each 10 turns of war, and during peacetime increase Production of military units at the capital by 5% (Up to a total of 30%). It also increases local happiness.

Manual download here[dl.dropboxusercontent.com]

War Theme - Firaxis (Beyond the Sword theme)
Peace Theme - Firaxis (Into the Renaissance scenario theme)
57 Comments
Er!s 28 Sep, 2021 @ 7:48pm 
Will this still be updated?
Tnesniv Yørel 13 Feb, 2016 @ 2:24am 
Just to say: I have a weird bug using this one for multiplayer. After a desync, some units are transformed into others, and some in ones that have 7 strengh and cannot attack. It is not easy that way to siege a city, like I did with 3 composite bowmen, suddenly a desync, and then have 2 composites and that a 7 strengh unit (a horseman in my case). A horseman reinforcement also became a spearman.
Bubblegum  [author] 18 Jan, 2016 @ 3:00pm 
none of what you said has anything to do with being up to date, but yeah I need to rework this civ someday
Bubblegum  [author] 23 Sep, 2015 @ 1:28pm 
Don't worry Tgm_Gamer, this was one of my firsts mods so I kinda sucked at balance, design, etc... Hopefully when I get around updating it, it will be much better.
ErkanVerner 23 Sep, 2015 @ 1:07pm 
Maybe you should change the antipope feature a bit. I think that gaining +1 happiness per 80 faith is unbalanced. Maybe you should change it to gaining happiness per % of faith. That way it will scale better early game and more balanced late game. But don't get me wrong, this mod and expansion pack is awsome. I really like the work your'e doing!!! :steamhappy:
Tnesniv Yørel 23 Aug, 2015 @ 1:36pm 
Is it intended that when you make a puppet you still have the -25% science like a normal puppet would have? This is the most important reason why I have almost no puppets with this civ. PS this civ is really nice
mckd 18 Mar, 2015 @ 1:12pm 
i never try custom civs but this one looks very promising and interesting i will give it a try
zaku_zelo 13 Jan, 2015 @ 1:50pm 
How does puppeting and anexing and re-puppeting affect social policy cost?
chrome 17 Aug, 2014 @ 2:06am 
I've found that when AI plays HRE it doesn't found catholicism, it founds buddhism. Can you set prefered religion?
Len 9 Aug, 2014 @ 11:38am 
thank you :)