Halo: The Master Chief Collection

Halo: The Master Chief Collection

2,990 betyg
Halo 2: Uncut
151
34
18
12
19
9
15
28
24
6
10
17
8
14
10
8
7
6
5
4
4
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Engine: Halo2
Game Content: Campaign, Multiplayer
Filstorlek
Lades upp
Uppdaterades
4.689 GB
7 dec, 2022 @ 23:09
10 sep @ 20:03
29 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
Halo 2: Uncut

Beskrivning
Using evidence found within Halo 2's tags, map scripts, and other external media, Halo 2: Uncut aims to accurately restore as much cut content into the game as possible. Features pre-release elements such as cut weapons, cut weapon and vehicle functionalities, restored cut encounters and map scripts, and features Director's Cut-style cutscenes.

YOU NEED BOTH CAMPAIGN AND MULTIPLAYER FOR HALO 2 INSTALLED!

FEATURES:

Weapons:

Single Shot Battle Rifle by the Digsite Team
Halo 2 Alpha-style SMG (slower projectiles, but is slightly stronger and more accurate with controlled bursts, new animations by the Digsite Team)
General Purpose Machine Gun (GPMG, can be acquired by destroying human machinegun turrets)
Suppressed SMG (is a starting weapon on Outskirts and Metropolis, is modified to pick up SMG ammo packs, performs the same as the regular SMG but has the benefit of being a lot quieter against the AI)
Halo 2 Beta-style Needler (much faster projectiles)
Halo 2 Beta-style Plasma Pistol (much faster charged projectile w/ AoE)
Halo 2 Beta-style Shotgun (fires 5 extra pellets per shot with much more knockback)
Halo 2 Beta-style Rocket Launcher (faster projectiles but worse tracking)
Halo 2 Beta-style Fuel Rod Gun (faster projectiles that stick to enemies like Plasma Grenades before exploding
Unused Carbine variant (fires in 2 round bursts unzoomed, single shots zoomed in)
Halo 2 Beta-style Beam Rifle (uses less battery per shot, is more accurate when no-scoping, 3rd person model is longer)
Handheld Plasma Cannon (can be acquired by destroying the mounted variants that are often carried by Grunts).
Halo 2 Beta-style Shade turret (slight faster fire rate, uses a brand new projectile that's smaller and purple).
E3 2003-style Brute Shot (shoots explosive plasma rounds)
Sentinel Needler, Sentinel Grenade Launcher, and Sentinel Charged Shot
Spike Grenade by the Digsite Team (appears in the last 4 Campaign levels replacing the Frag Grenade)


Vehicles:

Halo 2 Alpha-style Ghost (both guns fire simultaneously and eventually overheat)
Halo 2 Beta-style Banshee (both guns fire simultaneously and bomb has a lot of gravity)
Pre-release Wraith (was likely prototyped between the Alpha and Beta builds, Plasma Pistol-like dual-fire mode with standard and charged mortars)
Cut Falcon (appears on Outskirts as part of a restored set piece, modeled by Killzone64 and textured by Savinpvtmike)
Shadow (is drivable and will appear in more missions, uses AltSierra117's visual tags)
Covenant Gun Tower (is now active and destructible on Outskirts)
Halo 2 Beta-style Scorpion (drives slightly slower, co-axial machine gun has no fire rate build up, main cannon shoots faster)
Destructible Phantoms
Spectres have an energy windshield

VERSION HISTORY:

0.2:

Initial Release
Available maps include Cairo Station, Outskirts, and Metropolis'

0.4:

Second release that is now compatible with the April MCC Update!
New maps: The Heretic, The Arbiter, and The Oracle, along with the previously-released maps.
Outskirts received a BSP edit that restores the destroyed highway after the Hunter encounter, modeled by Killzone64 and polished by Berthalamew.
Outskirts and Metropolis received more encounter changes.
The Shadow and the Grunts use AltSierra117's pre-release-style tags, grunt biped colors use older color codes that were found in the Heretic Grunt's biped tag.

0.5:

Fixed an oversight where Brutes were holding Shotguns in cutscenes.
Certain unarmed Marines on Metropolis now have weapons again.
The Phantom and Covenant Gun Tower are now destructible.
The Shade turret is like its Halo 2 Beta counterpart, firing a smaller, purple round at a higher rate of fire.
The Flood Juggernaut has a new physics model, allowing it to actually fall to the floor after dying instead of freezing in place.
Various encounter edits to The Arbiter.


0.8:

Added support for Delta Halo, Regret, Sacred Icon, Quarantine Zone, Gravemind, and Uprising.
New sentinel weapons! The Sentinel Needler, The Sentinel Grenade Launcher, and The Sentinel Charged Shot!
New rendition of the Brute Shot based off of its appearance in the E3 2003 demo!
Unused Flood Carrier form variant with a Jackal Shield slapped onto it.
New Jackal Shield weapon tag that's only accessible through dual wielding, found by killing shielded Carrier forms!
The Spectre is like its Halo 2 Beta self with a much less-accurate turret (still usable, just so happens to have a spread that encompasses the entirety of its reticle!)
Added The Mongoose to Quarantine Zone! Features two of them for co-op fun :)
Added medic marines to the Hotel Zanzibar section of Outskirts.
Gun Tower destruction effect is no longer stupidly powerful against you.
Added some unused weapon and crate placements on Metropolis (shoutout to MrMonopoli for pointing this out to me!)
Made the Spec Ops Commander a more consistent presence on The Oracle, prevents him from disappearing.
Fixed the first turret grunt's pathfinding on Cairo Station.
Fuel Rod Cannon drops with more ammo.


0.85:

Fixed an oversight where some weapons throughout the missions used the original HUD instead of the intended new HUD.
Fixed the Battle Rifle and Brute Shot HUD where they had hud-scaling issues, also added a new Brute Shot crosshair made by AltSierra.
Added AltSierra's E3-style Covenant Insertion Pod effects.
Added some more cut dialogue.
Added cut Bugger squad in Gravemind's Mausoleum encounter.
Added new crosshairs for the chaingun Warthog, the machine gun turrets, and the Shade turret, all by AltSierra.

1.0:

High Charity and Great Journey have been added to the Campaign!


CREDITS:

Dragonflare921 for adding Halo 2 Alpha and Beta plugins to Assembly
Sean T for the E3 Battle Rifle assets as well as the ODST helmet prop in the opening Outskirts cutscene
Crisp for guidance w/ scripting
General 101 for his unlimited patience w/ inquiries I had with the Halo 2 tools
Berthalamew and Shelly Herself for helping me set up the flooded Metropolis tunnel section
Killzone64 and Berthalamew for help with setting up the pre-release Outskirts Highway encounter.
AltSierra117 for his various assets that were used in Halo 2 Uncut!
OK for his medic marine tags!
Neo Te Aika for the music used in High Charity's Warthog Run!
Killzone64 and Savinpvtmike for the custom Falcon model.
PaddyTea and the H2R team for the custom pickup icons for the Jackal Shield, GPMG, Plasma Cannon, and
Tank Gun easter egg weapon.
Navarone for the modified Containment BSP featuring retractable base shields.
Special thanks to HighRTT and AlyxGMusic!
Populära diskussioner Visa alla (38)
23
27 dec @ 15:02
how do i play this?
Max Payne
12
4 apr @ 20:31
Co-Op
The Dead Stranger
4
11 nov @ 18:07
🧵Every single change in Halo 2: Uncut
emceeMC
651 kommentarer
Travers2a49 22 dec @ 18:29 
@ReedemtheD3ad! No worries. The dialogue hint is the same as vanilla with Johnson saying "someone put a satchel on the gate" though this time you actually have to do it instead of the hunters busting through for you XD
ReedemtheD3ad! 22 dec @ 16:03 
@Travers2a49. Oh. I guess I must've missed some dialog or something to do that. Thanks. My bad.
Travers2a49 22 dec @ 10:36 
@RedeemtheD3ad, to open the door after that part on Outskirts in Uncut you place a demo charge on the door instead of the Hunters breaking the door down. When you approach the door you should get a prompt to place the charge and have a few seconds to move away from the door.
ReedemtheD3ad! 22 dec @ 10:32 
Got semi-softlocked on outskirts. After phantom came in on holdout section, game would not progress and spawn hunters to break open door. Was able to jump over the rooftops to continue the mission however.
Lee Hibbs 21 dec @ 15:46 
I whole wholeheartedly recommend this release. This is an excellent mod. it improves the Halo 2 campaign no end, it really brings the levels to life, especially the earth levels you can see what they where trying to make on the original Xbox release.
Chicken Suds 20 dec @ 15:35 
Can't finish the mission Delta Halo Uncut because the pelican carrying the scorpion crashes on entering the zone and for some reason the game thinks it is a banshee. Great mod otherwise.
zxgrzu 16 dec @ 13:49 
Quarantine zone has big issues in the gondola section, if I jump I'm usually thrown off, and the cut scene of the phantom dropping elites on the gondola just drops me back at the start of the section and it jumps into the future when i walk onto the gondola. Also the jackal shield doesn't work quite right. And the load last checkpoint option doesn't send you back if you use it twice or more. Great mod otherwise.
K i r k H 4 2 0 15 dec @ 18:13 
Great mod. Having a lot of fun with it. It's probably something I did to skip a load zone or something, but I cannot end High Charity. I can walk all the way out on the hardlight bridge past Cortana about 300 yards (which isn't normal vanilla) and she keeps telling me to hurry and jump in. Still, the level wont end and I even killed every spawn.
zxgrzu 14 dec @ 13:59 
This mod is amazing, but i'm always being robbed of my weapons at checkpoints, i'm running magnum and i'm spawning after checkpoints with a plasma pistol its buggin me but im not getting glitches or anything so W mod
FusedHybrid 13 dec @ 20:02 
Great mod overall, haven't finished it yet but did experience a glitch, I wonder if anyone else experienced it on the mission Quarantine Zone once I ride the gondola and die I respawn to the location before the cutscene and there's this green teleporter that doesn't do anything, and when I go up the gondola where the cutscene trigger normally happens I just teleport to the beginning of the gondola section. Not game breaking or anything but it's kinda weird. I don't see anyone talking about this so maybe it's just my particular hardware being weird with this mod?