Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo 2: Uncut
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Engine: Halo2
Game Content: Campaign, Multiplayer
File Size
Posted
Updated
4.689 GB
7 Dec, 2022 @ 11:09pm
10 Sep @ 8:03pm
29 Change Notes ( view )
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Halo 2: Uncut

Description
Using evidence found within Halo 2's tags, map scripts, and other external media, Halo 2: Uncut aims to accurately restore as much cut content into the game as possible. Features pre-release elements such as cut weapons, cut weapon and vehicle functionalities, restored cut encounters and map scripts, and features Director's Cut-style cutscenes.

YOU NEED BOTH CAMPAIGN AND MULTIPLAYER FOR HALO 2 INSTALLED!

FEATURES:

Weapons:

Single Shot Battle Rifle by the Digsite Team
Halo 2 Alpha-style SMG (slower projectiles, but is slightly stronger and more accurate with controlled bursts, new animations by the Digsite Team)
General Purpose Machine Gun (GPMG, can be acquired by destroying human machinegun turrets)
Suppressed SMG (is a starting weapon on Outskirts and Metropolis, is modified to pick up SMG ammo packs, performs the same as the regular SMG but has the benefit of being a lot quieter against the AI)
Halo 2 Beta-style Needler (much faster projectiles)
Halo 2 Beta-style Plasma Pistol (much faster charged projectile w/ AoE)
Halo 2 Beta-style Shotgun (fires 5 extra pellets per shot with much more knockback)
Halo 2 Beta-style Rocket Launcher (faster projectiles but worse tracking)
Halo 2 Beta-style Fuel Rod Gun (faster projectiles that stick to enemies like Plasma Grenades before exploding
Unused Carbine variant (fires in 2 round bursts unzoomed, single shots zoomed in)
Halo 2 Beta-style Beam Rifle (uses less battery per shot, is more accurate when no-scoping, 3rd person model is longer)
Handheld Plasma Cannon (can be acquired by destroying the mounted variants that are often carried by Grunts).
Halo 2 Beta-style Shade turret (slight faster fire rate, uses a brand new projectile that's smaller and purple).
E3 2003-style Brute Shot (shoots explosive plasma rounds)
Sentinel Needler, Sentinel Grenade Launcher, and Sentinel Charged Shot
Spike Grenade by the Digsite Team (appears in the last 4 Campaign levels replacing the Frag Grenade)


Vehicles:

Halo 2 Alpha-style Ghost (both guns fire simultaneously and eventually overheat)
Halo 2 Beta-style Banshee (both guns fire simultaneously and bomb has a lot of gravity)
Pre-release Wraith (was likely prototyped between the Alpha and Beta builds, Plasma Pistol-like dual-fire mode with standard and charged mortars)
Cut Falcon (appears on Outskirts as part of a restored set piece, modeled by Killzone64 and textured by Savinpvtmike)
Shadow (is drivable and will appear in more missions, uses AltSierra117's visual tags)
Covenant Gun Tower (is now active and destructible on Outskirts)
Halo 2 Beta-style Scorpion (drives slightly slower, co-axial machine gun has no fire rate build up, main cannon shoots faster)
Destructible Phantoms
Spectres have an energy windshield

VERSION HISTORY:

0.2:

Initial Release
Available maps include Cairo Station, Outskirts, and Metropolis'

0.4:

Second release that is now compatible with the April MCC Update!
New maps: The Heretic, The Arbiter, and The Oracle, along with the previously-released maps.
Outskirts received a BSP edit that restores the destroyed highway after the Hunter encounter, modeled by Killzone64 and polished by Berthalamew.
Outskirts and Metropolis received more encounter changes.
The Shadow and the Grunts use AltSierra117's pre-release-style tags, grunt biped colors use older color codes that were found in the Heretic Grunt's biped tag.

0.5:

Fixed an oversight where Brutes were holding Shotguns in cutscenes.
Certain unarmed Marines on Metropolis now have weapons again.
The Phantom and Covenant Gun Tower are now destructible.
The Shade turret is like its Halo 2 Beta counterpart, firing a smaller, purple round at a higher rate of fire.
The Flood Juggernaut has a new physics model, allowing it to actually fall to the floor after dying instead of freezing in place.
Various encounter edits to The Arbiter.


0.8:

Added support for Delta Halo, Regret, Sacred Icon, Quarantine Zone, Gravemind, and Uprising.
New sentinel weapons! The Sentinel Needler, The Sentinel Grenade Launcher, and The Sentinel Charged Shot!
New rendition of the Brute Shot based off of its appearance in the E3 2003 demo!
Unused Flood Carrier form variant with a Jackal Shield slapped onto it.
New Jackal Shield weapon tag that's only accessible through dual wielding, found by killing shielded Carrier forms!
The Spectre is like its Halo 2 Beta self with a much less-accurate turret (still usable, just so happens to have a spread that encompasses the entirety of its reticle!)
Added The Mongoose to Quarantine Zone! Features two of them for co-op fun :)
Added medic marines to the Hotel Zanzibar section of Outskirts.
Gun Tower destruction effect is no longer stupidly powerful against you.
Added some unused weapon and crate placements on Metropolis (shoutout to MrMonopoli for pointing this out to me!)
Made the Spec Ops Commander a more consistent presence on The Oracle, prevents him from disappearing.
Fixed the first turret grunt's pathfinding on Cairo Station.
Fuel Rod Cannon drops with more ammo.


0.85:

Fixed an oversight where some weapons throughout the missions used the original HUD instead of the intended new HUD.
Fixed the Battle Rifle and Brute Shot HUD where they had hud-scaling issues, also added a new Brute Shot crosshair made by AltSierra.
Added AltSierra's E3-style Covenant Insertion Pod effects.
Added some more cut dialogue.
Added cut Bugger squad in Gravemind's Mausoleum encounter.
Added new crosshairs for the chaingun Warthog, the machine gun turrets, and the Shade turret, all by AltSierra.

1.0:

High Charity and Great Journey have been added to the Campaign!


CREDITS:

Dragonflare921 for adding Halo 2 Alpha and Beta plugins to Assembly
Sean T for the E3 Battle Rifle assets as well as the ODST helmet prop in the opening Outskirts cutscene
Crisp for guidance w/ scripting
General 101 for his unlimited patience w/ inquiries I had with the Halo 2 tools
Berthalamew and Shelly Herself for helping me set up the flooded Metropolis tunnel section
Killzone64 and Berthalamew for help with setting up the pre-release Outskirts Highway encounter.
AltSierra117 for his various assets that were used in Halo 2 Uncut!
OK for his medic marine tags!
Neo Te Aika for the music used in High Charity's Warthog Run!
Killzone64 and Savinpvtmike for the custom Falcon model.
PaddyTea and the H2R team for the custom pickup icons for the Jackal Shield, GPMG, Plasma Cannon, and
Tank Gun easter egg weapon.
Navarone for the modified Containment BSP featuring retractable base shields.
Special thanks to HighRTT and AlyxGMusic!
Popular Discussions View All (38)
22
7 Aug @ 11:22am
how do i play this?
Max Payne
12
4 Apr @ 8:31pm
Co-Op
The Dead Stranger
4
11 Nov @ 6:07pm
🧵Every single change in Halo 2: Uncut
emceeMC
645 Comments
zxgrzu 16 Dec @ 1:49pm 
Quarantine zone has big issues in the gondola section, if I jump I'm usually thrown off, and the cut scene of the phantom dropping elites on the gondola just drops me back at the start of the section and it jumps into the future when i walk onto the gondola. Also the jackal shield doesn't work quite right. And the load last checkpoint option doesn't send you back if you use it twice or more. Great mod otherwise.
K i r k H 4 2 0 15 Dec @ 6:13pm 
Great mod. Having a lot of fun with it. It's probably something I did to skip a load zone or something, but I cannot end High Charity. I can walk all the way out on the hardlight bridge past Cortana about 300 yards (which isn't normal vanilla) and she keeps telling me to hurry and jump in. Still, the level wont end and I even killed every spawn.
zxgrzu 14 Dec @ 1:59pm 
This mod is amazing, but i'm always being robbed of my weapons at checkpoints, i'm running magnum and i'm spawning after checkpoints with a plasma pistol its buggin me but im not getting glitches or anything so W mod
FusedHybrid 13 Dec @ 8:02pm 
Great mod overall, haven't finished it yet but did experience a glitch, I wonder if anyone else experienced it on the mission Quarantine Zone once I ride the gondola and die I respawn to the location before the cutscene and there's this green teleporter that doesn't do anything, and when I go up the gondola where the cutscene trigger normally happens I just teleport to the beginning of the gondola section. Not game breaking or anything but it's kinda weird. I don't see anyone talking about this so maybe it's just my particular hardware being weird with this mod?
Pattonsghost 25 Nov @ 10:23pm 
So many unused assets and ideas that were super awesome. Sadly they were implemented poorly and the balance feels off... was the heretic leader invincible for anyone else like he was for me? 2 plasma grenades and several sword hits and he still lives? The map alterations were very questionable, but damn! the ending of both the master chief and arbiter campaigns where way more exciting with this version. Just fix the balance and make better.
captainducko 24 Nov @ 4:37am 
Can I use anniversary graphics?
Simulacra 21 Nov @ 7:26pm 
If only Bungie had more time. There is something so satisfying of the single shot BR. I wish they never changed that feature. All the additional features make this very special and actually have me want to play halo 2.
GamingEmperor 19 Nov @ 8:42pm 
Any plans to incorporate E3 Demo elements into this like the Dynamic lighting, The Jackals Shields, more florescent plasma bolts? Or heck go crazy and remake New Mombasa into a giant tower in the sky?
Nolan21 18 Nov @ 6:57pm 
your mod is and absolute masterpiece but there is a soft locking glitch on the great journey during the scarab ride. It happens after the phantom drops down the brute boarders, that right after I die a checkpoint appears and keeps reverting to the last checkpoint even though i'm already dead and no matter how many time I wait it doesn't revert back to second to last checkpoint. It actually has happened to me twice. I warning you about this so you can maybe fix it so other players won't have to restart the mission again just letting you know.
Sean8102 18 Nov @ 12:16pm 
@Dimonic This is not the E3 demo (that's here on the workshop as well though). This is a large mod where the creator (or creators I'm not sure) spent a lot of time restoring content that was planned for Halo 2 but had to be cut for one reason or another (probably mostly to ship it by the date MS wanted). They used data mining, public knowledge on stuff that was planned etc to restore a lot. Not everything of course, that's not possible but a whole lot. It's def worth a playthrough sometime.